Editing Bonus Fruit

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A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.
A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.


Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.
Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects.


Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit.
Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit.
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|image-3ds=BonusFruitTrophy3DS.png
|image-3ds=BonusFruitTrophy3DS.png
|image-wiiu=BonusFruitTrophyWiiU.png
|image-wiiu=BonusFruitTrophyWiiU.png
|desc-3ds-ntsc=All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
|desc=All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
|desc-wiiu-ntsc=All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching abilities. Press the button again to pick!
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}
|desc-pal=All kinds of fruits appear in the original PAC-MAN – along with some other items in later rounds – and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
}}
{{clr}}
{{clear}}


==Spirit==
==Spirit==
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==Origin==
==Origin==
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]]
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]]
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.
Bonus fruits are one of the staples of the {{uv|Pac-Man}} arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.


The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}}<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref>, which would make any enemies freeze momentarily in place on contact.
The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}}<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref>, which would make any enemies freeze momentarily in place on contact.
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{{Special Moves|char=Pac-Man}}
{{Special Moves|char=Pac-Man}}


{{Pac-Man universe}}
[[Category:Pac-Man]]
[[Category:Pac-Man]]
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]

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