Editing Awakening Aether

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==Origin==
==Origin==
[[File:FE Awakening Aether Origin.gif|thumb|left|Chrom using Aether in ''Fire Emblem Awakening''.]]
[[File:FE Awakening Aether Origin.gif|thumb|left|Chrom using Aether in ''Fire Emblem Awakening.]]
Aether is a skill from the ''Fire Emblem'' series, originating in ''Path of Radiance'' as [[Ike]]'s mastery skill. Chrom can learn the skill in ''Awakening'' as a Level 5 {{s|fireemblemwiki|Great Lord}}. [[Lucina]] always begins with the skill as her inherited skill from Chrom, as well as {{s|fireemblemwiki|Kjelle}} or {{s|fireemblemwiki|Cynthia}} if Chrom is their father (regardless of whether or not he has it equipped as a skill), and {{iw|fireemblemwiki|Morgan|Awakening}} if Lucina is her mother. In addition, certain versions of Chrom can learn it naturally in ''Fire Emblem Heroes'', while others can learn it through skill inheritance.  
Aether is a skill from the ''Fire Emblem'' series, originating in ''Path of Radiance'' as [[Ike]]'s mastery skill. Chrom can learn the skill in ''Awakening'' as a Level 5 {{s|fireemblemwiki|Great Lord}}. [[Lucina]] always begins with the skill as her inherited skill from Chrom, as well as {{s|fireemblemwiki|Kjelle}} or {{s|fireemblemwiki|Cynthia}} if Chrom is their father (regardless of whether or not he has it equipped as a skill), and {{iw|fireemblemwiki|Morgan|Awakening}} if Lucina is her mother. In addition, certain versions of Chrom can learn it naturally in ''Fire Emblem Heroes'', while others can learn it through skill inheritance.  


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*During Awakening Aether, a special camera angle will activate during the second half of the attack, as a nod to the camera angles used in ''Awakening''. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.
*During Awakening Aether, a special camera angle will activate during the second half of the attack, as a nod to the camera angles used in ''Awakening''. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.
*This is the only Final Smash to belong to a variant of {{SSBU|Marth}}, but not be a variation of [[Critical Hit]].
*This is the only Final Smash to belong to a variant of {{SSBU|Marth}}, but not be a variation of [[Critical Hit]].
**However, similar to Marth and Lucina's Critical Hit, Awakening Aether involves Chrom dashing forward to strike.
**However, similar to Marth and Lucina’s Critical Hit, Awakening Aether involves Chrom dashing forward to strike.
{{clr}}


{{Special Moves|char=Chrom}}
{{Special Moves|char=Chrom}}

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