Editing All-Out Attack

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If the Final Smash successfully finishes, any opponents hit with 100% or more damage will be [[Instant KO|instantly KO'd]]; otherwise, they take an additional 13% damage and moderate knockback. If the Final Smash results in the KO of all remaining opponents on their last stock in a Stock or Stamina match (with it occurring in the latter type when all opponents' HP is depleted by the cinematic), the splash screen will cut into the [[results screen]] as the announcer calls out the match without the game returning to normal gameplay first, with effects applied in reference to the original ''Persona 5'' results screen when the match is ended with an All-Out Attack. If no opponents are hit by the initial dash, the attack fails.
If the Final Smash successfully finishes, any opponents hit with 100% or more damage will be [[Instant KO|instantly KO'd]]; otherwise, they take an additional 13% damage and moderate knockback. If the Final Smash results in the KO of all remaining opponents on their last stock in a Stock or Stamina match (with it occurring in the latter type when all opponents' HP is depleted by the cinematic), the splash screen will cut into the [[results screen]] as the announcer calls out the match without the game returning to normal gameplay first, with effects applied in reference to the original ''Persona 5'' results screen when the match is ended with an All-Out Attack. If no opponents are hit by the initial dash, the attack fails.


If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again. This can be done preemptively but the range of the first rush will be reduced.
If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again.


Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move. The teams and commentary are random for each successful use of the move.
Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move. The teams and commentary are random for each successful use of the move.

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