Editing Air dodge

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 689: Line 689:


===Air dodge intangibility and lag in ''Ultimate''===
===Air dodge intangibility and lag in ''Ultimate''===
{{incomplete|Needs Kazuya and diagonal total frames for Hero & Terry}}
Unlike in previous games, where the duration of each character's air dodge was arbitrary, air dodges in ''Ultimate'' have their durations sorted across the cast so that every character falls approximately the same distance when air dodging. As a result, characters have shorter air dodges the higher their [[falling speed]] and [[gravity]]; following this correlation, {{SSBU|Fox}} has the shortest ones in the game, whereas {{SSBU|Jigglypuff}} has the longest ones. Likewise, directional air dodges have a longer duration if angled upward, and a shorter duration if angled downward.
Unlike in previous games, where the duration of each character's air dodge was arbitrary, air dodges in ''Ultimate'' have their durations sorted across the cast so that every character falls approximately the same distance when air dodging. As a result, characters have shorter air dodges the higher their [[falling speed]] and [[gravity]]; following this correlation, {{SSBU|Fox}} has the shortest ones in the game, whereas {{SSBU|Jigglypuff}} has the longest ones. Likewise, directional air dodges have a longer duration if angled upward, and a shorter duration if angled downward.


Line 804: Line 805:
|style="text-align:left"|{{CharHead|Donkey Kong|SSBU}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBU}}
|4-32||7-29||48||4-22||7-21||82||109||66||88||73
|4-32||7-29||48||4-22||7-21||82||109||66||88||73
|-
|style="text-align:left"|{{CharHead|Kazuya|SSBU}}
|3-31||6-28||48||3-22||5-20||79||101||65||93||75
|-
|-
|style="text-align:left"|{{CharHead|Ken|SSBU}}
|style="text-align:left"|{{CharHead|Ken|SSBU}}
Line 860: Line 858:
|-
|-
|style="text-align:left"|{{CharHead|Hero|SSBU}}
|style="text-align:left"|{{CharHead|Hero|SSBU}}
|3-30||6-27||50||3-21||6-20||83||109||69||92||78
|3-30||6-27||50||3-21||6-20||83||109||69||?||?
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSBU}}
|style="text-align:left"|{{CharHead|Pikachu|SSBU}}
Line 872: Line 870:
|-
|-
|style="text-align:left"|{{CharHead|Terry|SSBU}}
|style="text-align:left"|{{CharHead|Terry|SSBU}}
|3-30||6-27||51||3-21||6-20||88||115||72||89||81
|3-30||6-27||51||3-21||6-20||88||115||72||?||?
|-
|-
|style="text-align:left"|{{CharHead|Robin|SSBU}}
|style="text-align:left"|{{CharHead|Robin|SSBU}}
Line 906: Line 904:
|style="text-align:left"|{{CharHead|Pac-Man|SSBU}}
|style="text-align:left"|{{CharHead|Pac-Man|SSBU}}
|3-29||6-27||55||3-21||6-20||96||130||78||111||87
|3-29||6-27||55||3-21||6-20||96||130||78||111||87
|-
|style="text-align:left"|{{CharHead|Sora|SSBU}}
|3-31||5-28||55||3-22||5-20||93||130||75||108||84
|-
|-
|style="text-align:left"|{{CharHead|Toon Link|SSBU}}
|style="text-align:left"|{{CharHead|Toon Link|SSBU}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)