Editing Air dodge

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:SSBUWebsiteYoshi2.jpg|thumb|300px|[[Yoshi]] performing an air dodge in ''Ultimate''.]]
[[File:SSBUWebsiteYoshi2.jpg|right|thumb|175px|[[Yoshi]] performing an air dodge in ''Ultimate''.]]
An '''air dodge''' (or '''EscapeAir''' by internal ''Brawl'' files) is a technique introduced in ''[[Super Smash Bros. Melee]]'' that gives temporary [[intangibility]] frames to the user in the air, preventing attacks from hitting them. It can be described as [[spot dodging]] in midair.
An '''air dodge''' (or '''EscapeAir''' by internal ''Brawl'' files) is a technique in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that gives temporary [[intangibility]] frames to the user in the air, preventing attacks from hitting them. It can be described as [[spot dodging]] in midair.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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{{clrl}}
{{clrl}}
===Using air dodges as a [[recovery]]===
===Using air dodges as a [[recovery]]===
[[File:Mario Airdodge SSBM.gif|thumb|Real time animation of {{SSBM|Mario}} air dodging in ''Melee''.]]
[[File:Mario Airdodge SSBM.gif|right|thumb|Real time animation of {{SSBM|Mario}} air dodging in ''Melee''.]]
An '''angled recovery''' is the opposite of wavedashing, since the player angles the [[control stick]] up. An angled recovery is useful when a player gets knocked off a stage that has multiple platforms, such as [[Temple]].
An '''angled recovery''' is the opposite of wavedashing, since the player angles the [[control stick]] up. An angled recovery is useful when a player gets knocked off a stage that has multiple platforms, such as [[Temple]].


In order to perform an angled recovery, the player must hold the control stick up diagonally and air dodge. The angled recovery has less lag time compared to a character's normal recovery, and it can't be negated as easily due to the intangibility it grants, but it generally doesn't go as far as a character's usual recovery move. The angled recovery is effective when the character's second jump isn't enough to make it back to the stage, but is close enough for where an air dodge will cover the remaining recovery distance. This can also be pulled off at far distances only if they're at a very high altitude. If the character is too far away, however, they will fall and [[self-destruct]].
In order to perform an angled recovery, the player must hold the control stick up diagonally and air dodge. The angled recovery has less lag time compared to a character's normal recovery, and it can't be negated as easily due to the intangibility it grants, but it generally doesn't go as far as a character's usual recovery move. The angled recovery is effective when the character's second jump isn't enough to make it back to the stage, but is close enough for where an air dodge will cover the remaining recovery distance. This can also be pulled off at far distances only if they're at a very high altitude. If the character is too far away, however, they will fall and [[self-destruct]].


While angled recoveries do not provide more height or distance than standard recovery options, they still see use by multiple characters in the cast. {{SSBM|Jigglypuff}}, {{SSBM|Yoshi}}, and a solo [[Ice Climbers (SSBM)|Ice Climber]] benefit from the tactic since their up special moves do not give any recovery distance, and in the cases of Jigglypuff and the solo Ice Climber, the air dodge gives more vertical distance than their [[Pound|side]] [[Squall Hammer|specials]]. {{SSBM|Ness}} also benefits from this tactic in cases where he's near the ledge but his mid-air jump was not enough to get him back, air dodging is a much safer recovery option, or on stages with narrow pits (such as [[Fourside]]) as he needs room to use [[PK Thunder]] to recover. In addition, while {{SSBM|Samus}}, {{SSBM|Link}} and {{SSBM|Young Link}} boast relatively long and flexible recovery options, the angled recovery can allow for the trio to use their [[wall grapple]] during the ascent of the dodge; as players can air dodge in any direction, it can also be used to get the character closer to the stage in order to decrease their distance from a wall. Outside of this, most of the cast may elect to use angle recoveries in order to combat some edgeguard techniques that do not include [[edgehogging]]; air dodging into a ledge, for instance, can counter a player who is charging an attack on the edge of a stage.
While angled recoveries do not provide more height or distance than standard recovery options, they still see use by multiple characters in the cast. {{SSBM|Jigglypuff}}, {{SSBM|Yoshi}}, and a solo [[Ice Climbers (SSBM)|Ice Climber]] benefit from the tactic since their up special moves do not give any recovery distance, and in the cases of Jigglypuff and the solo Ice Climber, the air dodge gives more vertical distance than their [[Pound|side]] [[Squall Hammer|specials]]. In addition, while {{SSBM|Samus}}, {{SSBM|Link}} and {{SSBM|Young Link}} boast relatively long and flexible recovery options, the angled recovery can allow for the trio to use their [[wall grapple]] during the ascent of the dodge; as players can air dodge in any direction, it can also be used to get the character closer to the stage in order to decrease their distance from a wall. Outside of this, most of the cast may elect to use angle recoveries in order to combat some edgeguard techniques that do not include [[edgehogging]]; air dodging into a ledge, for instance, can counter a player who is charging an attack on the edge of a stage.


===Air dodge intangibility and animation length in ''Melee''===
===Air dodge intangibility and animation length in ''Melee''===
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{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
!Character
!Character
!Animation Length
!Animation length
!Intangible Frames
!Intangible frames
!Intangible Duration
!Intangible duration
|-
|-  
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}}
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Mario|SSBM}}
|style="text-align:left"|{{CharHead|Mario|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                            
|style="text-align:left"|{{CharHead|Luigi|SSBM}}
|style="text-align:left"|{{CharHead|Luigi|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Bowser|SSBM}}
|style="text-align:left"|{{CharHead|Bowser|SSBM}}
|49
|49
|3-29
|3-29
|27 frames
|27 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Peach|SSBM}}
|style="text-align:left"|{{CharHead|Peach|SSBM}}
|49
|49
|4-19
|4-19
|16 frames
|16 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Yoshi|SSBM}}
|style="text-align:left"|{{CharHead|Yoshi|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}}
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Falco|SSBM}}
|style="text-align:left"|{{CharHead|Falco|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Fox|SSBM}}
|style="text-align:left"|{{CharHead|Fox|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}}
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Ness|SSBM}}
|style="text-align:left"|{{CharHead|Ness|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Kirby|SSBM}}
|style="text-align:left"|{{CharHead|Kirby|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Samus|SSBM}}
|style="text-align:left"|{{CharHead|Samus|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Zelda|SSBM}}
|style="text-align:left"|{{CharHead|Zelda|SSBM}}
|49
|49
|4-19
|4-19
|16 frames
|16 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Sheik|SSBM}}
|style="text-align:left"|{{CharHead|Sheik|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Link|SSBM}}
|style="text-align:left"|{{CharHead|Link|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Young Link|SSBM}}
|style="text-align:left"|{{CharHead|Young Link|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Pichu|SSBM}}
|style="text-align:left"|{{CharHead|Pichu|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Pikachu|SSBM}}
|style="text-align:left"|{{CharHead|Pikachu|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Jigglypuff|SSBM}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}}
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}}
|39
|39
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBM}}
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Roy|SSBM}}
|style="text-align:left"|{{CharHead|Roy|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Marth|SSBM}}
|style="text-align:left"|{{CharHead|Marth|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|}
|}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Air dodge.png|thumb|175px|{{SSBB|Snake}} performing an air dodge in ''[[Brawl]]''.]]
[[Image:Air dodge.png|right|thumb|175px|{{SSBB|Snake}} performing an air dodge in ''[[Brawl]]''.]]
In ''Brawl'', the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to nudge the character by pressing the control stick; it simply grants brief intangiblity along the character's current line of movement. Following the air dodge, characters are put in their regular aerial state rather than the helpless state, and thus may attack, jump, or air dodge again following their initial air dodge.
In ''Brawl'', the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to nudge the character by pressing the control stick; it simply grants brief intangiblity along the character's current line of movement. Following the air dodge, characters are put in their regular aerial state rather than the helpless state, and thus may attack, jump, or air dodge again following their initial air dodge.


Line 172: Line 172:
!Intangibility Frames
!Intangibility Frames
!Total Frames
!Total Frames
!Intangible Duration
|-
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}}
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}}
|4-29
|3-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}}
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Diddy Kong|SSBB}}
|style="text-align:left"|{{CharHead|Diddy Kong|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Pit|SSBB}}
|style="text-align:left"|{{CharHead|Pit|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Squirtle|SSBB}}
|style="text-align:left"|{{CharHead|Squirtle|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ivysaur|SSBB}}
|style="text-align:left"|{{CharHead|Ivysaur|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSBB}}
|style="text-align:left"|{{CharHead|Charizard|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBB}}
|style="text-align:left"|{{CharHead|Ike|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Snake|SSBB}}
|style="text-align:left"|{{CharHead|Snake|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|King Dedede|SSBB}}
|style="text-align:left"|{{CharHead|King Dedede|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Lucario|SSBB}}
|style="text-align:left"|{{CharHead|Lucario|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Wario|SSBB}}
|style="text-align:left"|{{CharHead|Wario|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|R.O.B.|SSBB}}
|style="text-align:left"|{{CharHead|R.O.B.|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Olimar|SSBB}}
|style="text-align:left"|{{CharHead|Olimar|SSBB}}
|4-29
|4-29
|39
|39
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ice Climbers|SSBB}}
|style="text-align:left"|{{CharHead|Ice Climbers|SSBB}}
|4-29
|4-29
|48
|48
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ness|SSBB}}
|style="text-align:left"|{{CharHead|Ness|SSBB}}
|4-29
|4-29
|48
|48
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Sonic|SSBB}}
|style="text-align:left"|{{CharHead|Sonic|SSBB}}
|4-29
|4-29
|48
|48
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Lucas|SSBB}}
|style="text-align:left"|{{CharHead|Lucas|SSBB}}
|4-29
|4-29
|48
|48
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Bowser|SSBB}}
|style="text-align:left"|{{CharHead|Bowser|SSBB}}
|4-30
|4-30
|49
|49
|27 frames
|-
|-
|style="text-align:left"|{{CharHead|Mario|SSBB}}
|style="text-align:left"|{{CharHead|Mario|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Donkey Kong|SSBB}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Link|SSBB}}
|style="text-align:left"|{{CharHead|Link|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Samus|SSBB}}
|style="text-align:left"|{{CharHead|Samus|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Kirby|SSBB}}
|style="text-align:left"|{{CharHead|Kirby|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Fox|SSBB}}
|style="text-align:left"|{{CharHead|Fox|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSBB}}
|style="text-align:left"|{{CharHead|Pikachu|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBB}}
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Luigi|SSBB}}
|style="text-align:left"|{{CharHead|Luigi|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Zelda|SSBB}}
|style="text-align:left"|{{CharHead|Zelda|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Sheik|SSBB}}
|style="text-align:left"|{{CharHead|Sheik|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Falco|SSBB}}
|style="text-align:left"|{{CharHead|Falco|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Yoshi|SSBB}}
|style="text-align:left"|{{CharHead|Yoshi|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ganondorf|SSBB}}
|style="text-align:left"|{{CharHead|Ganondorf|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Wolf|SSBB}}
|style="text-align:left"|{{CharHead|Wolf|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Toon Link|SSBB}}
|style="text-align:left"|{{CharHead|Toon Link|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}}
|4-29
|4-29
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Marth|SSBB}}
|style="text-align:left"|{{CharHead|Marth|SSBB}}
|5-30
|5-30
|49
|49
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Peach|SSBB}}
|style="text-align:left"|{{CharHead|Peach|SSBB}}
|4-19
|4-19
|49
|49
|16 frames
|}
|}


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!Intangibility Frames
!Intangibility Frames
!Total Frames
!Total Frames
!Intangible Duration
|-
|-
|style="text-align:left"|{{CharHead|Mewtwo|SSB4}}
|style="text-align:left"|{{CharHead|Mewtwo|SSB4}}
|2-24
|2-24
|28
|28
|23 frames
|-
|-
|style="text-align:left"|{{CharHead|Fox|SSB4}}
|style="text-align:left"|{{CharHead|Fox|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Little Mac|SSB4}}
|style="text-align:left"|{{CharHead|Little Mac|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSB4}}
|style="text-align:left"|{{CharHead|Meta Knight|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSB4}}
|style="text-align:left"|{{CharHead|Pikachu|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Sheik|SSB4}}
|style="text-align:left"|{{CharHead|Sheik|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Sonic|SSB4}}
|style="text-align:left"|{{CharHead|Sonic|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Toon Link|SSB4}}
|style="text-align:left"|{{CharHead|Toon Link|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSB4}}
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSB4}}
|2-25
|2-25
|30
|30
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Dark Pit|SSB4}}
|style="text-align:left"|{{CharHead|Dark Pit|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Diddy Kong|SSB4}}
|style="text-align:left"|{{CharHead|Diddy Kong|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Duck Hunt|SSB4}}
|style="text-align:left"|{{CharHead|Duck Hunt|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Falco|SSB4}}
|style="text-align:left"|{{CharHead|Falco|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Greninja|SSB4}}
|style="text-align:left"|{{CharHead|Greninja|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSB4}}
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Pit|SSB4}}
|style="text-align:left"|{{CharHead|Pit|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSB4}}
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSB4}}
|2-26
|2-26
|31
|31
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Lucario|SSB4}}
|style="text-align:left"|{{CharHead|Lucario|SSB4}}
|2-25
|2-25
|31
|31
|24 frames
|-
|-
|style="text-align:left"|{{CharHead|Corrin|SSB4}}
|style="text-align:left"|{{CharHead|Corrin|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Dr. Mario|SSB4}}
|style="text-align:left"|{{CharHead|Dr. Mario|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Kirby|SSB4}}
|style="text-align:left"|{{CharHead|Kirby|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Lucina|SSB4}}
|style="text-align:left"|{{CharHead|Lucina|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Luigi|SSB4}}
|style="text-align:left"|{{CharHead|Luigi|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Mario|SSB4}}
|style="text-align:left"|{{CharHead|Mario|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Marth|SSB4}}
|style="text-align:left"|{{CharHead|Marth|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Mii Brawler|SSB4}}
|style="text-align:left"|{{CharHead|Mii Brawler|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Mii Gunner|SSB4}}
|style="text-align:left"|{{CharHead|Mii Gunner|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Olimar|SSB4}}
|style="text-align:left"|{{CharHead|Olimar|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Pac-Man|SSB4}}
|style="text-align:left"|{{CharHead|Pac-Man|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|R.O.B.|SSB4}}
|style="text-align:left"|{{CharHead|R.O.B.|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Rosalina & Luma|SSB4}}
|style="text-align:left"|{{CharHead|Rosalina|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSB4}}
|style="text-align:left"|{{CharHead|Roy|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Samus|SSB4}}
|style="text-align:left"|{{CharHead|Samus|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Wario|SSB4}}
|style="text-align:left"|{{CharHead|Wario|SSB4}}
|3-27
|3-27
|32
|32
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Bowser Jr.|SSB4}}
|style="text-align:left"|{{CharHead|Bowser Jr.|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSB4}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSB4}}
|style="text-align:left"|{{CharHead|Charizard|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Cloud|SSB4}}
|style="text-align:left"|{{CharHead|Cloud|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSB4}}
|style="text-align:left"|{{CharHead|Ike|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Link|SSB4}}
|style="text-align:left"|{{CharHead|Link|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Lucas|SSB4}}
|style="text-align:left"|{{CharHead|Lucas|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Mega Man|SSB4}}
|style="text-align:left"|{{CharHead|Mega Man|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSB4}}
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ness|SSB4}}
|style="text-align:left"|{{CharHead|Ness|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Palutena|SSB4}}
|style="text-align:left"|{{CharHead|Palutena|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Peach|SSB4}}
|style="text-align:left"|{{CharHead|Peach|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Robin|SSB4}}
|style="text-align:left"|{{CharHead|Robin|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Shulk|SSB4}}
|style="text-align:left"|{{CharHead|Shulk|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Villager|SSB4}}
|style="text-align:left"|{{CharHead|Villager|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Yoshi|SSB4}}
|style="text-align:left"|{{CharHead|Yoshi|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Zelda|SSB4}}
|style="text-align:left"|{{CharHead|Zelda|SSB4}}
|3-28
|3-28
|33
|33
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ryu|SSB4}}
|style="text-align:left"|{{CharHead|Ryu|SSB4}}
|4-25
|4-25
|33
|33
|22 frames
|-
|-
|style="text-align:left"|{{CharHead|Bowser|SSB4}}
|style="text-align:left"|{{CharHead|Bowser|SSB4}}
|4-29
|4-29
|34
|34
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Donkey Kong|SSB4}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSB4}}
|4-29
|4-29
|34
|34
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Ganondorf|SSB4}}
|style="text-align:left"|{{CharHead|Ganondorf|SSB4}}
|4-29
|4-29
|34
|34
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Jigglypuff|SSB4}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSB4}}
|4-29
|4-29
|34
|34
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|King Dedede|SSB4}}
|style="text-align:left"|{{CharHead|King Dedede|SSB4}}
|4-29
|4-29
|34
|34
|26 frames
|-
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSB4}}<ref>[[Bat Within]] activates on frames 1-4</ref>
|style="text-align:left"|{{CharHead|Bayonetta|SSB4}}<ref>[[Bat Within]] activates on frames 1-4</ref>
|5-27
|5-27
|36
|36
|23 frames
|}
|}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:SSBUWebsite19.jpg|thumb|220px|Pac-Man's air dodge in ''Ultimate''.]]
[[File:SSBUWebsite19.jpg|thumb|220px|Pac-Man's air dodge in ''Ultimate''.|right]]
In ''Ultimate'', air dodges have received a major overhaul, containing elements from all previous games. Depending on the player's control stick input, characters can use two types of air dodges:
Air dodges were revamped once again in ''Ultimate'', containing elements from all previous air dodge systems. Characters can do a '''neutral air dodge''' similar to ''Brawl'' and ''Smash 4'', or a '''directional air dodge''' similar to ''Melee'', depending on whether the [[control stick]] is in a neutral position or held in a direction. Air dodging also has significantly more ending lag compared to ''Smash 4'' (with an average duration of 49-50 frames for neutral air dodges, up from 32-33 frames, and all directional air dodges having more than a full second of duration), and can only be done once until the character lands, gets hit, or grabs a ledge, regardless of the type of air dodge used. Furthermore, like [[roll]]s and [[spot dodge]]s, air dodges are affected by a staleness mechanic that decreases their intangibility frames if any kind of dodge is [[Spam|used repeatedly]]. However, neutral air dodges grant slightly more intangibility (two additional frames for most characters) and have effectively halved landing lag (10 frames, down from 21 in ''Smash 4''), making them safer to land with. The staleness mechanic also does not increase the duration of air dodges, unlike rolls and spot dodges.
*If no direction is held, they perform a '''neutral air dodge''' (known as simply '''Air Dodge''' officially, and '''EscapeAir''' internally), which behaves like air dodges in ''Brawl'' and ''Smash 4'', preserving their momentum. Compared to ''Smash 4'', these air dodges have much more ending lag (with an average duration of 49-50 frames, up from 32-33 frames), but their landing lag is effectively halved (10 frames, down from 21), and they grant slightly more intangibility (two additional frames for most characters). This causes them to be much more punishable if used high above the ground or offstage, but safer to land with.
*If a direction is held, they perform a '''directional air dodge''' (known as a '''Moving Air Dodge''' officially, and '''EscapeAirSlide''' internally) that propels them in that direction, much like air dodges in ''Melee'', except without causing helplessness. However, instead of immediately moving in that direction and stalling in the air for most of the air dodge, characters first shift a small distance towards the opposite direction in a slingshot fashion (such as left and upward if the air dodge was aimed right and downward), then receive the full momentum in the chosen direction and begin to fall shortly afterwards. Compared to neutral air dodges, directional air dodges are more consistently useful for escaping aerial pressure due to their moving property, and can grab ledges shortly after their intangibility ends, giving them utility in recovery. However, they grant less intangibility and have much more ending lag (with a total duration of over a full second for all characters), as well as landing lag, which increases the earlier the character lands (ranging from 11 to 19 frames). As a result, they are more punishable than neutral air dodges if used improperly, while their high ending lag prevents them from being used before characters' jumps or special moves to aid recovery.


Air dodging has now received two major limitations. Characters can only air dodge once until they land, get hit, or grab a ledge; this includes the inability to use a directional air dodge after a neutral air dodge, and vice versa. Additionally, like [[roll]]s and [[spot dodge]]s, they are affected by a staleness mechanic that decreases the intangibility frames of both air dodge types if any kind of dodge is [[Spam|used repeatedly]], as well as the distance granted by directional ones. However, unlike rolls and spot dodges, their ending lag is not increased by the mechanic.
Directional air dodging, while being similar in concept and execution to ''Melee''{{'}}s air dodges, has several differences. It does not cause [[helplessness]], instead having significant ending lag (alongside only being usable once per air time as aforementioned), and offers a significantly bigger momentum boost, while allowing characters to grab edges much earlier, aiding in recovery more efficiently. Additionally, it does not completely cancel previous momentum, and when air dodging in a certain direction, characters will first shift a small distance towards the opposite direction (such as left and upward if it was aimed right and downward) in a slingshot fashion. Furthermore, landing lag for directional air dodges is higher, and increases the earlier the character lands after performing them, having from 11 to 19 frames of landing lag.


The drastic changes to air dodges significantly weaken them as a defensive option, as characters can no longer air dodge attacks multiple times in midair, nor quickly strike back at opponents with their own attacks after an air dodge. This also makes them much harder to use offstage, with directional air dodges in particular often guaranteeing a [[self-destruct]] if the player uses them at any height below the stage. As a result, aerial pressure (such as [[juggling]]) and offstage [[edgeguarding]] are more commonplace than in ''Smash 4'', with options to negate them being more limited. However, due to their lower landing lag and the directional version's ability to grab ledges, air dodges are more effective as a recovery mixup and for getting out of disadvantageous positions if used during the right circumstances. Moreover, characters with recovery special moves that do not cause helplessness, such as {{SSBU|R.O.B.}}, {{SSBU|Snake}}, and {{SSBU|Sonic}}, or grant little distance, such as {{SSBU|Jigglypuff}} and {{SSBU|Yoshi}}, benefit from directional air dodges, as they can achieve longer distances at their fullest recovery potential. Overall, air dodges remain useful, but their reckless or repeated use is much more discouraged, instead rewarding players that can use them at opportune moments.
The drastic changes to air dodges significantly weaken them as a defensive option, as characters can no longer air dodge attacks multiple times in midair, nor quickly strike back at opponents with their own attacks after an air dodge. This also makes them much harder to use offstage, with directional air dodges in particular often guaranteeing a [[self-destruct]] if the player uses them at any height below the stage. As a result, aerial pressure (such as [[juggling]]) and offstage [[edgeguarding]] are generally more commonplace than in ''Smash 4'', with options to negate them being more limited. However, due to their lower landing lag and the directional version's ability to grab edges faster, air dodges are more effective as a recovery mixup and for getting out of disadvantageous positions if used during the right circumstances. Moreover, characters with recovery special moves that do not cause helplessness, such as {{SSBU|R.O.B.}}, {{SSBU|Snake}} and {{SSBU|Sonic}}, or grant little distance, such as {{SSBU|Jigglypuff}} and {{SSBU|Yoshi}}, benefit from the reintroduction of air dodges, as they can achieve longer distances at their fullest recovery potential. Overall, air dodges remain useful, but their reckless or repeated use is much more discouraged, instead rewarding players that can use them at opportune moments.


With the reintroduction of directional air dodges, [[wavedash]]ing can once again be performed, alongside wavelanding. However, due to their new slingshot properties, which prevent characters from landing with them immediately after leaving the ground, as well as their higher landing lag and the increased [[traction]] across the cast, wavedashing has essentially lost all of its utility for approaching and spacing. Air dodges can also no longer be ledge canceled, hindering wavelanding mixups.
With the reintroduction of directional air dodges, [[wavedash]]ing can once again be performed, alongside wavelanding. However, due to their new slingshot properties, which prevent characters from landing with them immediately after leaving the ground, as well as their higher landing lag and the increased [[traction]] across the cast, wavedashing has lost nearly all of its utility for approaching and spacing. Air dodges can also no longer be ledge canceled, hindering wavelanding mixups.


In addition to playable characters, several [[Assist Trophies]] have gained the ability to perform directional air dodges, making it more difficult for players to KO them.
In addition to playable characters, several [[Assist Trophies]] have gained the ability to air dodge, which includes directional air dodges, making it more difficult for players to KO them.


===Air dodge intangibility and lag in ''Ultimate''===
===Air dodge intangibility and lag in ''Ultimate''===
Unlike in previous games, where the duration of each character's air dodge was arbitrary, air dodges in ''Ultimate'' have their durations sorted across the cast so that every character falls approximately the same distance when air dodging. As a result, characters have shorter air dodges the higher their [[falling speed]] and [[gravity]]; following this correlation, {{SSBU|Fox}} has the shortest ones in the game, whereas {{SSBU|Jigglypuff}} has the longest ones. Likewise, directional air dodges have a longer duration if angled upward, and a shorter duration if angled downward.
Unlike in previous games, where the duration of each character's air dodge was arbitrary, air dodges in ''Ultimate'' have their durations sorted across the cast so that every character falls approximately the same distance when air dodging. As a result, characters have shorter air dodges the higher their [[falling speed]] and [[gravity]]; following this correlation, {{SSBU|Fox}} has the shortest one in the game, whereas {{SSBU|Jigglypuff}} has the longest one. Likewise, directional air dodges have a longer duration if angled upward, and a shorter duration if angled downward.


Directional air dodges grant less intangibility than neutral air dodges, and both types grant intangibility three frames later if fully stale. Regardless of staleness, all characters can grab edges after the first 24 frames of their directional air dodge, resulting in most of them being vulnerable for only 3 frames if they grab an edge as soon as possible, discounting the [[2 frame punish|2-frame]] vulnerability period.
Directional air dodges grant less intangibility than neutral air dodges, and both types grant intangibility three frames later if fully stale. Regardless of staleness, all characters can grab edges after the first 24 frames of their directional air dodge, resulting in most of them being vulnerable for only 3 frames if they grab an edge as soon as possible, discounting the [[2 frame punish|2-frame]] vulnerability period.
All characters receive the same amount of momentum from their directional air dodges, with the exception of {{SSBU|Bayonetta}} and {{SSBU|Little Mac}}, who receive less. This worsens the utility of their air dodges, though it is compensated by them being shorter than those of other characters with similar falling stats.


{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
!rowspan=3|Characters!!colspan=3|Neutral air dodges!!colspan=7|Directional air dodges
!rowspan=3|Characters!!colspan=3|Neutral air dodges!!colspan=5|Directional air dodges
|-
|-
!colspan=2|Intangibility frames!!rowspan=2|Total frames!!colspan=2|Intangibility frames!!colspan=5|Total frames
!colspan=2|Intangibility frames!!rowspan=2|Total frames!!colspan=2|Intangibility frames!!colspan=3|Total frames
|-
|-
!Fresh!!Fully stale!!Fresh!!Fully stale!!Side!!Up!!Down!!Diagonally Up!!Diagonally Down
!Fresh!!Fully stale!!Fresh!!Fully stale!!Side!!Up!!Down
|-
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}} ([[Abandon Ship!]])<ref>Bowser Jr. is unique in that after using Abandon Ship!, he possesses a different air dodge that is nearly identical to his ''Smash 4'' one, except it grants two more intangibility frames and cannot be used more than once. This effectively gives him the fastest and overall most effective air dodge in the game, but only under a specific circumstance. Much like ''Smash 4'' air dodges, it is not affected by the dodge staleness mechanic, and its use does not contribute to it, but it lacks a directional variant.</ref>
|3-30||3-30||33||N/A||N/A||N/A||N/A||N/A||N/A||N/A
|-
|-
|style="text-align:left"|{{CharHead|Fox|SSBU}}
|style="text-align:left"|{{CharHead|Fox|SSBU}}
|2-26||5-24||38||2-19||5-18||64||75||54||70||59
|2-26||5-24||38||2-19||5-18||63||75||54
|-
|-
|style="text-align:left"|{{CharHead|Mii Brawler|SSBU}}
|style="text-align:left"|{{CharHead|Mii Brawler|SSBU}}
|3-29||6-27||40||3-21||6-20||70||86||58||80||65
|3-29||6-27||41||3-21||6-20||69||85||58
|-
|-
|style="text-align:left"|{{CharHead|Greninja|SSBU}}
|style="text-align:left"|{{CharHead|Greninja|SSBU}}
|2-27||5-25||41||2-19||5-18||71||85||60||78||67
|2-27||5-25||42||2-19||5-18||70||85||70
|-
|style="text-align:left"|{{CharHead|Piranha Plant|SSBU}}
|3-30||6-27||42||3-21||6-20||69||88||58||81||66
|-
|-
|style="text-align:left"|{{CharHead|Pichu|SSBU}}
|style="text-align:left"|{{CharHead|Pichu|SSBU}}
|2-26||5-24||42||2-19||5-18||70||88||60||80||65
|2-26||5-24||42||2-19||5-18||70||88||59
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|3-30||6-27||42||3-21||6-20||72||94||62||85||66
|3-30||6-27||43||3-21||6-20||72||93||60
|-
|-
|style="text-align:left"|{{CharHead|King Dedede|SSBU}}
|style="text-align:left"|{{CharHead|King Dedede|SSBU}}
|4-32||7-29||43||4-23||7-22||72||96||58||86||66
|4-32||7-29||43||4-23||7-22||72||95||58
|-
|-
|style="text-align:left"|{{CharHead|Falco|SSBU}}
|style="text-align:left"|{{CharHead|Falco|SSBU}}
|2-27||5-25||43||2-20||5-19||73||94||61||85||67
|2-27||5-25||44||2-20||5-19||73||93||61
|-
|-
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|2-26||5-24||44||2-20||5-19||73||93||61||84||68
|2-26||5-24||44||2-20||5-19||73||93||61
|-
|-
|style="text-align:left"|{{CharHead|Sheik|SSBU}}
|style="text-align:left"|{{CharHead|Sheik|SSBU}}
|2-26||5-24||44||2-19||5-18||74||93||63||85||67
|2-26||5-24||44||2-19||5-18||74||92||62
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 1-4</ref>
|5-31||8-29||44||5-21||8-21||74||93||63
|-
|-
|style="text-align:left"|{{CharHead|Diddy Kong|SSBU}}
|style="text-align:left"|{{CharHead|Diddy Kong|SSBU}}
|2-27||5-25||44||2-19||5-18||74||96||62||86||68
|2-27||5-25||44||2-19||5-18||74||95||62
|-
|-
|style="text-align:left"|{{CharHead|Chrom|SSBU}}
|style="text-align:left"|{{CharHead|Chrom|SSBU}}
|3-29||6-27||44||3-21||6-20||74||97||62||87||68
|3-29||6-27||44||3-21||6-20||74||96||62
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|3-29||6-27||44||3-21||6-20||74||97||62||87||68
|3-29||6-27||44||3-21||6-20||74||96||62
|-
|style="text-align:left"|{{CharHead|Bowser|SSBU}}
|4-32||7-29||45||4-22||7-21||75||94||62
|-
|-
|style="text-align:left"|{{CharHead|Incineroar|SSBU}}
|style="text-align:left"|{{CharHead|Incineroar|SSBU}}
|3-29||6-27||44||3-21||6-20||76||96||63||86||72
|3-29||6-27||45||3-21||6-20||75||95||63
|-
|style="text-align:left"|{{CharHead|Sephiroth|SSBU}}
|3-30||6-27||44||3-21||6-20||74||97||61||86||69
|-
|style="text-align:left"|{{CharHead|Mythra|SSBU}}<ref>[[Foresight]] activates on frames 2–5, assuming unstaled air dodges</ref>
|6-33||9-30||44||6-21||9-23||73||95||59||85||66
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 1–4, assuming unstaled air dodges</ref>
|5-31||8-29||45||5-21||8-21||74||93||63||85||69
|-
|style="text-align:left"|{{CharHead|Banjo & Kazooie|SSBU}}
|3-30||6-27||45||3-21||6-20||75||97||62||88||69
|-
|-
|style="text-align:left"|{{CharHead|Mega Man|SSBU}}
|style="text-align:left"|{{CharHead|Mega Man|SSBU}}
|3-30||6-27||45||3-21||6-20||76||98||63||84||70
|3-30||6-27||45||3-21||6-20||75||97||62
|-
|-
|style="text-align:left"|{{CharHead|Young Link|SSBU}}
|style="text-align:left"|{{CharHead|Young Link|SSBU}}
|2-26||5-24||45||2-19||5-18||76||100||63||90||70
|2-26||5-24||46||2-19||5-18||76||100||62
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBU}}
|2-26||5-24||45||2-19||5-18||80||98||65||90||73
|-
|style="text-align:left"|{{CharHead|Bowser|SSBU}}
|4-32||7-29||46||4-22||7-21||75||95||63||88||67
|-
|-
|style="text-align:left"|{{CharHead|Richter|SSBU}}
|style="text-align:left"|{{CharHead|Richter|SSBU}}
|3-29||6-27||46||3-21||6-20||76||104||62||90||69
|3-29||6-27||46||3-21||6-20||76||103||61
|-
|-
|style="text-align:left"|{{CharHead|Simon|SSBU}}
|style="text-align:left"|{{CharHead|Simon|SSBU}}
|3-29||6-27||46||3-21||6-20||76||104||62||90||69
|3-29||6-27||46||3-21||6-20||76||103||61
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBU}}
|2-26||5-24||46||2-19||5-18||77||97||64
|-
|-
|style="text-align:left"|{{CharHead|Ridley|SSBU}}
|style="text-align:left"|{{CharHead|Ridley|SSBU}}
|3-31||6-28||46||3-22||6-21||78||103||64||90||73
|3-31||6-28||46||3-22||6-21||77||103||63
|-
|-
|style="text-align:left"|{{CharHead|King K. Rool|SSBU}}
|style="text-align:left"|{{CharHead|King K. Rool|SSBU}}
|4-30||7-28||46||4-22||7-21||78||102||64||88||74
|4-30||7-28||47||4-22||7-21||78||101||64
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBU}}
|2-26||5-24||47||2-19||5-18||79||101||65
|-
|-
|style="text-align:left"|{{CharHead|Ganondorf|SSBU}}
|style="text-align:left"|{{CharHead|Ganondorf|SSBU}}
|4-32||7-29||46||4-22||7-21||79||103||66||91||73
|4-32||7-29||47||4-22||7-21||79||102||66
|-
|-
|style="text-align:left"|{{CharHead|Joker|SSBU}}
|style="text-align:left"|{{CharHead|Cloud|SSBU}}
|3-30||6-27||47||3-21||6-20||83||100||67||90||73
|3-30||6-27||47||3-21||6-20||79||103||64
|-
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBU}}
|style="text-align:left"|{{CharHead|Ken|SSBU}}
|2-26||5-24||47||2-19||5-18||80||101||66||94||74
|3-27||6-25||48||3-21||6-20||80||102||67
|-
|-
|style="text-align:left"|{{CharHead|Cloud|SSBU}}
|style="text-align:left"|{{CharHead|Ryu|SSBU}}
|3-30||6-27||47||3-21||6-20||79||104||64||94||72
|3-27||6-25||48||3-21||6-20||80||102||67
|-
|style="text-align:left"|{{CharHead|Snake|SSBU}}
|4-28||7-26||47||4-22||7-21||81||108||64||99||75
|-
|-
|style="text-align:left"|{{CharHead|Lucario|SSBU}}
|style="text-align:left"|{{CharHead|Lucario|SSBU}}
|3-28||6-26||48||3-21||6-20||91||108||65||98||74
|3-28||6-26||48||3-21||6-20||80||108||64
|-
|-
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}}
|style="text-align:left"|{{CharHead|Snake|SSBU}}
|3-30||6-27||48||3-21||6-20||82||108||67||93||77
|4-28||7-26||48||4-22||7-21||80||108||64
|-
|-
|style="text-align:left"|{{CharHead|Donkey Kong|SSBU}}
|style="text-align:left"|{{CharHead|Little Mac|SSBU}}
|4-32||7-29||48||4-22||7-21||82||109||66||88||73
|2-26||5-24||49||2-18||5-18||72||89||61
|-
|-
|style="text-align:left"|{{CharHead|Kazuya|SSBU}}
|style="text-align:left"|{{CharHead|Wario|SSBU}}
|3-31||6-28||48||3-22||5-20||79||101||65||93||75
|3-29||6-27||49||3-21||6-20||81||104||66
|-
|-
|style="text-align:left"|{{CharHead|Ken|SSBU}}
|style="text-align:left"|{{CharHead|Sonic|SSBU}}
|3-27||6-25||49||3-21||6-20||80||102||67||89||73
|2-26||5-24||49||2-19||5-18||81||107||65
|-
|-
|style="text-align:left"|{{CharHead|Ryu|SSBU}}
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}}
|3-27||6-25||49||3-21||6-20||80||102||67||89||73
|3-30||6-27||49||3-21||6-20||81||107||66
|-
|style="text-align:left"|{{CharHead|Little Mac|SSBU}}
|2-26||5-24||49||2-18||5-18||72||89||62||81||64
|-
|-
|style="text-align:left"|{{CharHead|Corrin|SSBU}}
|style="text-align:left"|{{CharHead|Corrin|SSBU}}
|3-29||6-27||49||3-21||6-20||81||107||67||97||75
|3-29||6-27||49||3-21||6-20||81||107||66
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBU}}
|style="text-align:left"|{{CharHead|Ike|SSBU}}
|4-31||7-28||49||4-22||7-21||82||108||66||96||76
|4-31||7-28||49||4-22||7-21||81||107||66
|-
|-
|style="text-align:left"|{{CharHead|Palutena|SSBU}}
|style="text-align:left"|{{CharHead|Palutena|SSBU}}
|3-30||6-27||49||3-21||6-20||82||105||70||93||77
|3-30||6-27||49||3-21||6-20||82||104||70
|-
|-
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|3-30||6-27||49||3-21||6-20||83||107||68||95||77
|3-30||6-27||49||3-21||6-20||82||107||67
|-
|-
|style="text-align:left"|{{CharHead|Link|SSBU}}
|style="text-align:left"|{{CharHead|Link|SSBU}}
|3-30||6-27||49||3-21||6-20||82||108||69||95||74
|3-30||6-27||49||3-21||6-20||82||108||68
|-
|-
|style="text-align:left"|{{CharHead|Duck Hunt|SSBU}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBU}}
|3-27||6-25||49||3-21||6-20||83||113||66||100||78
|4-32||7-29||49||4-22||7-21||82||109||66
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSBU}}
|style="text-align:left"|{{CharHead|R.O.B.|SSBU}}
|3-30||6-27||49||3-22||6-21||85||105||70||99||78
|3-29||6-27||49||3-21||6-20||82||110||68
|-
|-
|style="text-align:left"|{{CharHead|Byleth|SSBU}}
|style="text-align:left"|{{CharHead|Duck Hunt|SSBU}}
|3-30||6-27||49||3-21||6-20||83||111||68||97||76
|3-27||6-25||49||3-21||6-20||82||112||66
|-
|style="text-align:left"|{{CharHead|Pyra|SSBU}}
|3-30||6-27||49||3-21||6-20||83||109||68||97||75
|-
|style="text-align:left"|{{CharHead|Wario|SSBU}}
|3-29||6-27||50||3-21||6-20||82||104||66||97||75
|-
|style="text-align:left"|{{CharHead|Sonic|SSBU}}
|2-26||5-24||50||2-19||5-18||81||107||66||99||74
|-
|style="text-align:left"|{{CharHead|R.O.B.|SSBU}}
|3-29||6-27||50||3-21||6-20||83||111||68||100||75
|-
|-
|style="text-align:left"|{{CharHead|Inkling|SSBU}}
|style="text-align:left"|{{CharHead|Inkling|SSBU}}
|3-29||6-27||50||3-21||6-20||84||112||70||100||76
|3-29||6-27||50||3-21||6-20||83||111||68
|-
|-
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}}
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}}
|3-30||6-27||50||3-21||6-20||84||107||69||99||77
|3-30||6-27||50||3-21||6-20||83||107||69
|-
|-
|style="text-align:left"|{{CharHead|Hero|SSBU}}
|style="text-align:left"|{{CharHead|Charizard|SSBU}}
|3-30||6-27||50||3-21||6-20||83||109||69||92||78
|3-30||6-27||50||3-22||6-21||84||107||70
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSBU}}
|style="text-align:left"|{{CharHead|Pikachu|SSBU}}
|2-26||5-24||50||2-19||5-18||85||109||69||97||76
|2-26||5-24||50||2-19||5-18||84||109||69
|-
|-
|style="text-align:left"|{{CharHead|Min Min|SSBU}}
|style="text-align:left"|{{CharHead|Mewtwo|SSBU}}
|3-30||6-27||50||3-21||6-20||85||107||71||97||78
|3-26||6-24||51||3-21||6-20||85||114||70
|-
|-
|style="text-align:left"|{{CharHead|Mewtwo|SSBU}}
|style="text-align:left"|{{CharHead|Lucina|SSBU}}
|3-26||6-24||51||3-21||6-20||85||114||70||101||79
|3-29||6-27||51||3-21||6-20||85||115||68
|-
|-
|style="text-align:left"|{{CharHead|Terry|SSBU}}
|style="text-align:left"|{{CharHead|Marth|SSBU}}
|3-30||6-27||51||3-21||6-20||88||115||72||89||81
|3-29||6-27||51||3-21||6-20||85||115||68
|-
|-
|style="text-align:left"|{{CharHead|Robin|SSBU}}
|style="text-align:left"|{{CharHead|Robin|SSBU}}
|3-30||6-27||51||3-21||6-20||86||114||73||103||79
|3-30||6-27||52||3-21||6-20||86||114||72
|-
|-
|style="text-align:left"|{{CharHead|Dr. Mario|SSBU}}
|style="text-align:left"|{{CharHead|Dr. Mario|SSBU}}
|3-29||6-27||52||3-21||6-20||87||116||71||100||81
|3-29||6-27||52||3-21||6-20||86||115||71
|-
|-
|style="text-align:left"|{{CharHead|Mario|SSBU}}
|style="text-align:left"|{{CharHead|Mario|SSBU}}
|3-29||6-27||52||3-21||6-20||87||116||71||102||77
|3-29||6-27||52||3-21||6-20||86||115||71
|-
|style="text-align:left"|{{CharHead|Lucina|SSBU}}
|3-29||6-27||52||3-21||6-20||85||116||69||99||79
|-
|style="text-align:left"|{{CharHead|Marth|SSBU}}
|3-29||6-27||52||3-21||6-20||85||116||69||99||79
|-
|-
|style="text-align:left"|{{CharHead|Mii Gunner|SSBU}}
|style="text-align:left"|{{CharHead|Mii Gunner|SSBU}}
|3-29||6-27||52||3-21||6-20||87||114||73||103||82
|3-29||6-27||52||3-21||6-20||87||114||73
|-
|-
|style="text-align:left"|{{CharHead|Dark Pit|SSBU}}
|style="text-align:left"|{{CharHead|Dark Pit|SSBU}}
|3-29||6-27||52||3-21||6-20||89||119||73||110||82
|3-29||6-27||52||3-21||6-20||88||118||72
|-
|-
|style="text-align:left"|{{CharHead|Pit|SSBU}}
|style="text-align:left"|{{CharHead|Pit|SSBU}}
|3-29||6-27||52||3-21||6-20||89||119||73||110||82
|3-29||6-27||52||3-21||6-20||88||118||72
|-
|-
|style="text-align:left"|{{CharHead|Squirtle|SSBU}}
|style="text-align:left"|{{CharHead|Squirtle|SSBU}}
|2-26||5-24||53||2-19||5-18||90||114||79||105||87
|2-26||5-24||54||2-19||5-18||90||113||78
|-
|style="text-align:left"|{{CharHead|Lucas|SSBU}}
|3-30||6-27||55||3-21||6-20||92||120||76
|-
|style="text-align:left"|{{CharHead|Toon Link|SSBU}}
|2-26||5-24||55||2-19||5-18||92||123||75
|-
|-
|style="text-align:left"|{{CharHead|Steve|SSBU}}
|style="text-align:left"|{{CharHead|Ivysaur|SSBU}}
|3-30||6-27||54||3-21||6-20||92||121||75||108||82
|3-29||6-27||55||3-21||6-20||92||123||76
|-
|-
|style="text-align:left"|{{CharHead|Pac-Man|SSBU}}
|style="text-align:left"|{{CharHead|Pac-Man|SSBU}}
|3-29||6-27||55||3-21||6-20||96||130||78||111||87
|3-29||6-27||56||3-21||6-20||94||129||78
|-
|-
|style="text-align:left"|{{CharHead|Sora|SSBU}}
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSBU}}
|3-31||5-28||55||3-22||5-20||93||130||75||108||84
|3-28||6-26||57||3-21||6-20||95||124||80
|-
|-
|style="text-align:left"|{{CharHead|Toon Link|SSBU}}
|style="text-align:left"|{{CharHead|Luigi|SSBU}}
|2-26||5-24||56||2-19||5-18||93||123||76||111||85
|3-29||6-27||57||3-21||6-20||95||126||80
|-
|-
|style="text-align:left"|{{CharHead|Ivysaur|SSBU}}
|style="text-align:left"|{{CharHead|Villager|SSBU}}
|3-29||6-27||56||3-21||6-20||93||124||76||110||84
|3-30||6-27||57||3-21||6-20||95||128||80
|-
|style="text-align:left"|{{CharHead|Lucas|SSBU}}
|3-30||6-27||56||3-21||6-20||95||126||75||117||85
|-
|-
|style="text-align:left"|{{CharHead|Zelda|SSBU}}
|style="text-align:left"|{{CharHead|Zelda|SSBU}}
|3-30||6-27||56||3-21||6-20||96||129||77||114||86
|3-30||6-27||57||3-21||6-20||95||129||77
|-
|-
|style="text-align:left"|{{CharHead|Dark Samus|SSBU}}
|style="text-align:left"|{{CharHead|Dark Samus|SSBU}}
|3-29||6-27||56||3-21||6-20||96||130||80||113||86
|3-29||6-27||57||3-21||6-20||95||129||79
|-
|-
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|3-29||6-27||56||3-21||6-20||96||130||80||113||86
|3-29||6-27||57||3-21||6-20||95||129||79
|-
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSBU}}
|3-28||6-26||57||3-21||6-20||96||124||80||107||88
|-
|style="text-align:left"|{{CharHead|Luigi|SSBU}}
|3-29||6-27||57||3-21||6-20||96||127||81||113||88
|-
|style="text-align:left"|{{CharHead|Villager|SSBU}}
|3-30||6-27||57||3-21||6-20||96||128||80||111||87
|-
|-
|style="text-align:left"|{{CharHead|Olimar|SSBU}}
|style="text-align:left"|{{CharHead|Olimar|SSBU}}
|3-29||6-27||57||3-21||6-20||96||132||78||118||87
|3-29||6-27||57||3-21||6-20||95||131||78
|-
|-
|style="text-align:left"|{{CharHead|Ice Climbers|SSBU}}
|style="text-align:left"|{{CharHead|Ice Climbers|SSBU}}
|3-28||6-26||58||3-21||6-20||96||129||81||115||86
|3-28||6-26||58||3-21||6-20||96||128||80
|-
|style="text-align:left"|{{CharHead|Ness|SSBU}}
|3-30||6-27||58||3-21||6-20||96||128||79
|-
|-
|style="text-align:left"|{{CharHead|Yoshi|SSBU}}
|style="text-align:left"|{{CharHead|Yoshi|SSBU}}
|3-30||6-27||58||3-21||6-20||107||130||79||116||89
|3-30||6-27||58||3-21||6-20||97||129||79
|-
|-
|style="text-align:left"|{{CharHead|Isabelle|SSBU}}
|style="text-align:left"|{{CharHead|Isabelle|SSBU}}
|3-30||6-27||58||3-21||6-20||97||133||80||115||91
|3-30||6-27||58||3-21||6-20||97||133||80
|-
|-
|style="text-align:left"|{{CharHead|Ness|SSBU}}
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBU}}
|3-30||6-27||59||3-21||6-20||99||134||77||119||86
|3-28||6-26||59||3-21||6-20||99||132||83
|-
|-
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBU}}
|style="text-align:left"|{{CharHead|Kirby|SSBU}}
|3-28||6-26||59||3-21||6-20||100||132||84||123||93
|3-29||6-27||61||3-21||6-20||102||141||82
|-
|-
|style="text-align:left"|{{CharHead|Daisy|SSBU}}
|style="text-align:left"|{{CharHead|Daisy|SSBU}}
|3-30||6-27||61||3-21||6-20||103||141||86||124||92
|3-30||6-27||62||3-21||6-20||103||140||85
|-
|-
|style="text-align:left"|{{CharHead|Peach|SSBU}}
|style="text-align:left"|{{CharHead|Peach|SSBU}}
|3-30||6-27||61||3-21||6-20||103||141||86||124||92
|3-30||6-27||62||3-21||6-20||103||140||85
|-
|style="text-align:left"|{{CharHead|Kirby|SSBU}}
|3-29||6-27||62||3-21||6-20||102||141||82||134||91
|-
|-
|style="text-align:left"|{{CharHead|Rosalina & Luma|SSBU}}
|style="text-align:left"|{{CharHead|Rosalina|SSBU}}
|3-29||6-27||62||3-21||6-20||105||144||86||124||94
|3-29||6-27||62||3-21||6-20||104||145||85
|-
|-
|style="text-align:left"|{{CharHead|Jigglypuff|SSBU}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSBU}}
|4-32||7-29||63||4-22||7-21||106||158||85||132||96
|4-32||7-29||73||4-22||7-21||122||174||102
|}
|}


====Update history====
===List of Assist Trophies that can air dodge===
====={{SSBU|1.1.0}}=====
*{{nerf|Bowser Jr.'s [[Abandon Ship!]] air dodge can no longer be used more than once.}}
====={{SSBU|6.0.0}}=====
*{{buff|Jigglypuff's neutral air dodge total frames|74|63}}
*{{buff|Jigglypuff's directional air dodge total frames|122 (side)/174 (up)/102 (down)|106/158/85}}
====={{SSBU|11.0.0}}=====
*{{nerf|Min Min's neutral air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}}
====={{SSBU|12.0.0}}=====
*{{nerf|Mythra's directional air dodge intangibility frames|6-24|6-21}}
 
===Directional air dodge distance===
All characters receive the same amount of momentum from their directional air dodges, with the exception of {{SSBU|Lucas}}, {{SSBU|Ness}} and {{SSBU|Mythra}}, who receive more, and {{SSBU|Bayonetta}}, {{SSBU|Steve}}, {{SSBU|Pyra}} and {{SSBU|Little Mac}}, who receive less, the latter receiving the least momentum out of the cast. As a result, the former have better opportunities to escape juggles and, when close to an edge, can use their air dodges for recovery as a more reliable alternative to [[PK Thunder|their up special]], which can be easily interrupted by opponents. Conversely, the latter are more vulnerable to juggling and cannot avoid [[edgeguard]]s as effectively by air dodging to the ledge; while Bayonetta benefits from directional air dodging regardless due to her recovery special moves not causing helplessness, Little Mac is noticeably hindered in comparison to the rest of the cast, especially given his infamously poor air game.
 
All directional air dodges have their distance reduced by roughly 33.3% when fully stale.
 
{|class="wikitable sortable" style="text-align:center;"
!rowspan=2|Character!!colspan=2|Distance
|-
!Fresh!!Fully stale
|-
|style="text-align:left"|{{CharHead|Lucas|SSBU}}<br>{{CharHead|Ness|SSBU}}
|25||16.6667
|-
|style="text-align:left"|{{CharHead|Mythra|SSBU}}
|24||16
|-
|style="text-align:left"|Everyone else
|20||13.3333
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<br>{{CharHead|Steve|SSBU}}
|17||11.3333
|-
|style="text-align:left"|{{CharHead|Pyra|SSBU}}
|16||10.6666
|-
|style="text-align:left"|{{CharHead|Little Mac|SSBU}}
|15||10
|}
 
===Air dodge landing lag glitch===
The air dodge landing lag glitch is a glitch in ''Ultimate'' that causes special moves that place the user into a helpless state to have their landing lag reduced to approximately 1/3 of the original landing lag. This glitch is executed by first performing an uninterrupted air dodge and then using the specified special move and landing on the ground after turning helpless. The only exception is {{SSBU|Duck Hunt}}, who must cancel [[Duck Jump]] using an air dodge. They will turn helpless directly after air dodging, and the glitch will be triggered on landing. The affected special moves are listed below.
 
*{{SSBU|Duck Hunt}} (10 frames with [[Duck Jump]])
*{{SSBU|Ice Climber}} (10 frames with [[Squall Hammer]])
*{{SSBU|Ike}} (10 frames with [[Quick Draw]])
*{{SSBU|King K. Rool}} (10 frames with [[Propellerpack]] - King K. Rool needs to be helpless and not floating down)
*{{SSBU|Meta Knight}} (10 frames with [[Mach Tornado]] - this also applies to {{SSBU|Kirby}} via Copy Ability)
*{{SSBU|Mii Swordfighter}} (10 frames with [[Airborne Assault]] and [[Gale Stab]])
*{{SSBU|Mythra}} (6 frames with [[Photon Edge]])
*{{SSBU|Robin}} (10 frames with [[Nosferatu]])
*{{SSBU|Wolf}} (10 frames with [[Wolf Flash]])
*Any character breaking {{SSBU|Pac-Man}}'s [[trampoline]], including another Pac-Man.
 
Notably, none of the special moves listed above are coded to have FAF frames in the designated character's moveset files. Instead all of them have the default landing lag, which is 29 frames for all characters except for Mythra, whose landing lag is instead 18 frames.
 
===List of Assist Trophies with directional air dodges===
*[[Akira]]
*[[Akira]]
*[[Black Knight]]
*[[Bomberman]]
*[[Bomberman]]
*[[Chef Kawasaki]]
*[[Chef Kawasaki]]
Line 1,036: Line 838:
*[[Gray Fox]]
*[[Gray Fox]]
*[[Guile]]
*[[Guile]]
*[[Hammer Bro]]
*[[Hammer Bro.]]
*[[Isaac]]
*[[Isaac]]
*[[Klaptrap]]
*[[Klaptrap]]
Line 1,042: Line 844:
*[[Knuckles]]
*[[Knuckles]]
*[[Krystal]]
*[[Krystal]]
*[[Sablé Prince]]
*[[Prince of Sablé]]
*[[Rodin]]
*[[Rodin]]
*[[Samurai Goroh]]
*[[Samurai Goroh]]

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