Editing Advanced technique
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | [[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | ||
{{incomplete}} | {{incomplete}} | ||
An '''advanced technique''' is | An '''advanced technique''' is a series of actions, typically complex and/or difficult enough to require reasonable [[tech skill]], that results in a benefit to the [[metagame]] of a character. | ||
Advanced techniques mainly differ from standard techniques in that their presence was not | Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players. | ||
==List of advanced techniques== | ==List of advanced techniques== | ||
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|- | |- | ||
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{ | | [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} | ||
|- | |- | ||
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
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| [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | | [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{ | | [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | *{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | ||
===Link=== | ===Link=== | ||
*[[Boomerang superjump]] {{gameIcon|SSBM}} | *[[Boomerang superjump]] {{gameIcon|SSBM}} | ||
*[[Chain dance]] {{gameIcon|SSBM}} | *[[Chain dance]] {{gameIcon|SSBM}} | ||
*[[Dimensional Arrow]] {{gameIcon|SSBM}} | *[[Dimensional Arrow]] {{gameIcon|SSBM}} | ||
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | *[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | ||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | |||
*[[Reverse angle boomerang]] {{gameIcon|SSBM}} | |||
*[[Boomerang cancel]] {{gameIcon|SSBM}} | |||
*[[Decagrab]] {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | *{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}} | ||
*{{ | *{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}} | ||
*[[Bomb recovery]] {{gameIcon|SSBU}} | |||
===Samus=== | ===Samus=== | ||
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Platform canceled missiles]] {{gameIcon|SSBM}} | *[[Platform canceled missiles]] {{gameIcon|SSBM}} | ||
*[[ | *[[Extended Grapple]] {{gameIcon|SSBM}} | ||
*[[Decagrab]] {{gameIcon|SSBM}} | *[[Decagrab]] {{gameIcon|SSBM}} | ||
*[[ | *[[Super wavedash]] {{gameIcon|SSBM}} | ||
===Yoshi=== | ===Yoshi=== | ||
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===Captain Falcon=== | ===Captain Falcon=== | ||
*[[Gentleman]] {{gameIcon|SSBM}} | *[[Gentleman]] {{gameIcon|SSBM}} | ||
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | *[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | ||
*[[Tokyo drift]] {{gameIcon|SSBU}} | *[[Tokyo drift]] {{gameIcon|SSBU}} | ||
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*[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
**[[Cookhold]] {{gameIcon|SSBM}} | **[[Cookhold]] {{gameIcon|SSBM}} | ||
*[[Nana airdodge storage]] {{gameIcon|SSBU}} | *[[Nana airdodge storage]] {{gameIcon|SSBU}} | ||
*[[Wobbling]] {{gameIcon|SSBM}} | *[[Wobbling]] {{gameIcon|SSBM}} | ||
===Sheik=== | ===Sheik=== | ||
*[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}} | *[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}} | ||
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===Meta Knight=== | ===Meta Knight=== | ||
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}} | |||
*[[Condor Dive]] {{gameIcon|SSBU}} | *[[Condor Dive]] {{gameIcon|SSBU}} | ||
===Pit=== | ===Pit=== | ||
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===Wario=== | ===Wario=== | ||
*[[Bike loops]] {{gameIcon|SSBB}} | *[[Bike loops]] {{gameIcon|SSBB}} | ||
*[[Chopper hop]] {{gameIcon|SSBB}} | *[[Chopper hop]] {{gameIcon|SSBB}} | ||
*[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Wectoring]] {{gameIcon|SSB4}} | *[[Wectoring]] {{gameIcon|SSB4}} | ||
*[[Zibble dropping]] {{gameIcon|SSBB}} | *[[Zibble dropping]] {{gameIcon|SSBB}} | ||
===Pokémon Trainer=== | ===Pokémon Trainer=== | ||
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===Olimar=== | ===Olimar=== | ||
*[[Pikmin_Throw#Piklag|Piklag | *[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}} | ||
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Stickmin]] {{gameIcon|SSB4}} | *[[Stickmin]] {{gameIcon|SSB4}} | ||
*[[Winged Pikmin dash]] {{gameIcon|SSBU}} | *[[Winged Pikmin dash]] {{gameIcon|SSBU}} | ||
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===Toon Link=== | ===Toon Link=== | ||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
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*[[Sashimi wiggling]] {{gameIcon|SSB4}} | *[[Sashimi wiggling]] {{gameIcon|SSB4}} | ||
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}} | *{{h2|Header|Teeter Header}} {{gameIcon|SSBU}} | ||
===Rosalina and Luma=== | ===Rosalina and Luma=== | ||
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*[[Lunar Jumping]] {{gameIcon|SSBU}} | *[[Lunar Jumping]] {{gameIcon|SSBU}} | ||
*[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | ||
===Mii Gunner=== | ===Mii Gunner=== | ||
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===Pac-Man=== | ===Pac-Man=== | ||
*[[Fruit Recycle]] {{gameIcon|SSBU}} | *[[Fruit Recycle]] {{gameIcon|SSBU}} | ||
===Robin=== | ===Robin=== | ||
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===Shulk=== | ===Shulk=== | ||
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | *{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}} | |||
*{{h2|Monado Arts|Monado Art buffered deactivation}} {{gameIcon|SSB4}} | |||
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art run cancel}} | *{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}} | ||
*[[Shadow I-frames]] {{gameIcon|SSB4}} | *[[Shadow I-frames]] {{gameIcon|SSB4}} | ||
*[[Vision Sliding]] {{gameIcon|SSB4}} | *[[Vision Sliding]] {{gameIcon|SSB4}} | ||
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===Inkling=== | ===Inkling=== | ||
*[[Bomb slide]] {{gameIcon|SSBU}} | *[[Bomb slide]]{{gameIcon|SSBU}} | ||
*[[Roller cancel]] {{gameIcon|SSBU}} | *[[Roller cancel]]{{gameIcon|SSBU}} | ||
*[[Tap shot]] {{gameIcon|SSBU}} | *[[Inkling (SSBU)/Neutral special|Tap shot]]{{gameIcon|SSBU}} | ||
===Simon/Richter=== | ===Simon/Richter=== | ||
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===Steve=== | ===Steve=== | ||
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}} | ||
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}} | *[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}} | ||
*[[Block hitstun cancelling]] {{gameIcon|SSBU}} | *[[Block hitstun cancelling]] {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL | *{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}} | ||
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}} | *[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}} | ||
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | *{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | ||
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | *[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | ||
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*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}} | ||
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*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}} | *{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | ||
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | *{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | ||
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*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | *{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | ||
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | *[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques | [[Category:Advanced techniques]] |