Hitbox visualization showing Zero Suit Samus's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 40 30 0   3.0 top 0.0 14.0 8.0 to -8.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 57 40 0   3.0 top 0.0 11.0 10.0 to -10.0 1.2× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 0   Standard 70 90 0   7.0 top 0.0 20.0 0.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 70 90 0   6.0 top 0.0 14.0 0.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Hit 1 3-4
Hit 2 9-10
Interruptible 46
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible