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Zero Suit Samus (SSBU)/Up smash

Hitbox visualization for Zero Suit Samus's up smash
Hitbox visualization showing Zero Suit Samus's up smash.
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OverviewEdit

Zero Suit Samus spins around and twirls her Plasma Whip above her. The move has decent startup, relatively low ending lag, and deals high hitstun which makes it a good combo starter at low to mid percents. Its very high knockback scaling also gives it decently strong KO power at high percents and it has high vertical range, making it useful as an anti-air. Lastly, it can act as a reliable out of shield option due to its decent startup and inital horizontal hitbox.

It is one of Zero Suit Samus's best moves and one of the best up smashes in the game due to its plethora of strengths, making the move a relatively low risk, high reward option.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 0 100 150   6.0 top 0.0 10.0 7.0 1.0× 1.0× 0%               Electric   All All            
Hits 2-6
0 1 0 0.8% 0   Standard 45 25 0   5.2 top 0.0 22.0 2.0 0.5× 1.0× 0%               Electric   All All            
1 1 0 0.8% 0   Standard 45 25 0   5.6 top 0.0 25.0 2.0 0.5× 1.0× 0%               Electric   All All            
2 1 0 0.8% 0   Standard 45 25 0   6.5 top 0.0 30.0 2.0 0.5× 1.0× 0%               Electric   All All            
Hit 7
1 2 0 3.0% 0   Standard 45 212 0   6.0 top 0.0 17.0 0.0 1.0× 1.0× 0%               Electric   All All            
2 2 0 3.0% 0   Standard 45 212 0   7.5 top 0.0 25.5 0.0 1.0× 1.0× 0%               Electric   All All            
3 2 0 3.0% 0   Standard 45 212 0   9.6 top 0.0 34.0 0.0 1.0× 1.0× 0%               Electric   All All            

TimingEdit

Charges between 4-5
Hit 1 10-11
Hits 2-6 14, 17, 20, 23, 26
Hit 7 28-29
Interruptible 49
Animation length 59
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible