SSBU Icon.png

Zero Suit Samus (SSBU)/Up aerial

Hitbox visualization showing Zero Suit Samus's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Zero Suit Samus can ledge grab earlier after using up aerial (75 frames → 59).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.5% 0   Standard 30 125 0   4.6 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 30 125 0   3.6 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.5% 0   Standard 30 125 0   3.6 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 59.

Hitboxes 6-12
Ending autocancel 25-
Interruptible 35
Animation length 73
                                                                                                                                                 
                                                                                                                                                 

Landing lagEdit

Interruptible 6
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible