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Zero Suit Samus (SSBU)/Down aerial

Hitbox visualization showing Zero Suit Samus's down aerial.
Hitbox visualization showing Zero Suit Samus's down aerial, when landing.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Down aerial
0 0 0 6.0% 0   Standard 35 90 0   6.3 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 35 90 0   5.2 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 35 60 0   6.3 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 5.0% 0   Standard 35 60 0   5.2 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 5.5% 0   Forward 70 110 0   9.0 top 0.0 7.0 1.0 to -1.5 0.3× 0.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move first sets Zero Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-60.

Initial autocancel 1-3
Hitboxes 14-49
Ending autocancel 50-
Interruptible 68
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lagEdit

Hitbox 1-3
Interruptible 25
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible