SSB4 Icon.png

Zero Suit Samus (SSB4)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Paralyzer.

OverviewEdit

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Update HistoryEdit

  1.0.4/  1.0.1

  •   Charged version angle against grounded opponents (60° → 315°).
  •   Trip chance against grounded opponents (0% → -100%).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Uncharged
0 0 4% 0   0 100 18 1.3 0 0.0 0.0 1.0 1.0x 2.0x 0%               Shock  
Charged
0 0 6% 0   0 100 65 2.0 0 0.0 0.0 1.0 1.0x 2.0x 0%               Shock  
1 0 6% 0   0 100 65 2.0 0 0.0 0.0 0.0 1.0x 2.0x -100%               Shock  

TimingEdit

The lag framestrip shows the timing for the uncharged version.

Charges between 20-21
Shot (no charge clean/late) 21/22-44
Shot (max charge clean/late) 43/44-90
Interruptible (from release) 29
Animation length (from release) 29
                                                                                                                                                                                   
                                                                                                                                                                                   
                                                                                                                                                                                   

Landing lagEdit

Animation length 20
Interruptible 21
                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible