SSB4 Icon.png

Zero Suit Samus (SSB4)/Down throw

Hitbox visualization showing Zero Suit Samus's down throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.1.1

  •   The hitbox now has an extended hitbox (x/y stretch: 0/0 → -2.5/4), which gives it more range in the Z axis.

  1.1.5

  •   The throw deals less damage (5% → 3%) and has increased knockback (100 (base), 25 (scaling) → 90/60), hindering its combo potential at higher percents.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 2% 0   Forwards 30 130 0 4.0 0 0.0 4.0 0.0 1.0x 0.0x 0%               Kick   63               -2.5 4.0 0.0

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3%   Forwards 90 60 0 0 0.0x       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 26-27
Throw Release 28
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible