Hitbox visualization showing Zelda's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.2% 0   Standard 45 110 0   5.5 armr 4.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 7.2% 0   Standard 45 110 0   3.0 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 7.2% 0   Standard 45 110 0   3.0 shoulderr 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            

TimingEdit

Hitboxes 7-19
Interruptible 30
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible