Hitbox visualization showing Zelda's up special, Farore's Wind, when grounded.
Hitbox visualization showing Zelda's up special, Farore's Wind, when aerial.
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OverviewEdit

Zelda twirls to whip up a green tornado around herself before vanishing and reappearing, using the tornado to attack. The move is a solid recovery tool, with good directional control and reach, however, the move doubles as a solid kill move due to it's predictable launch angle on the starting hit, allowing Zelda to aim her reappearance upward to line up with the opponents trajectory, killing at low percents towards the top of Final Destination.

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Standard 118 30 0   8.0 top 0.0 6.0 -4.0 to 4.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 10.0% 0   Standard 80 90 0   10.0 rot 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 60 90 0   15.0 rot 0.0 0.0 0.0 1.2× 1.0× 0%               Slash   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Standard 60 100 0   10.5 rot 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 12.0% 0   Standard 80 94 0   11.0 rot 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 60 90 0   16.0 rot 0.0 0.0 0.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

The move's travel direction is decided on frame 17, and it enables ledge grabs from both sides starting on frame 18.

GroundedEdit

Hit 1 6-7
Intangibility 17-34
Hit 2 35-36
Animation length 75
                                                                                                                                                             
                                                                                                                                                             

AerialEdit

Hit 1 6-7
Intangibility 17-34
Hit 2 35-36
Animation length 93
                                                                                                                                                                                         
                                                                                                                                                                                         

LandingEdit

Interruptible 31
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

ParametersEdit

Horizontal speed divisor on startup 1.66667
Vertical speed divisor on startup 2
Gravity during startup 0.03
Falling speed during startup 0.75
Teleport base speed 2.2
Teleport maximum additional speed by stick tilt 2
Minimum stick sensitivity for additional teleport speed 0.5
Teleport duration 18 frames
Speed multiplier after teleport 0.2
Maximum horizontal speed after teleport 0.6
Landing lag 30 frames
Helplessness air speed multiplier 0.8