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Zelda (SSBU)/Side special

Hitbox visualization showing Zelda's side special, Din's Fire.
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Din's Fire.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Din's Fire's sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (4 frames → 6).

HitboxesEdit

The hitboxes' damage is multiplied by the result of the formula 1 + 6 * (charge frames / 45), for a maximum of 7×. The move charges for a minimum of 19 frames and a maximum of 45 frames, allowing the sweetspot to deal between 7.066667% and 14% damage, and the sourspot to deal between 3.533333% and 7% damage.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 50 97 0   3.5 top 0.0 0.0 0.0 0.0× 1.0× 0%               Fire   All All            
1 0 0 1.0% 0   Forward 55 40 0   4.8 top 0.0 0.0 0.0 0.0× 1.0× 0%               Fire   All All            

TimingEdit

The duration shown is for the minimum charge amount. The fireball starts moving forward and can be controlled vertically from frame 13 onward.

Charges between 11-12, 30-31
Fireball generation 12
Fireball detonation 31
Hitbox 44-49
Interruptible 70
Animation length (grounded) 89
Animation length (aerial) 84
Fireball                                                                                                                                                                                   
Grounded                                                                                                                                                                                   
Aerial                                                                                                                                                                                   

ParametersEdit

MoveEdit

Horizontal speed multiplier on startup 0.8
Air friction 0.01
Period before applying gravity 10 frames
Gravity 0.012
Fireball X/Y offsets [9, -0.8]

FireballEdit

Initial speed 1.2
Acceleration 0.055
Maximum speed 7
Initial angle
Stick sensitivity for vertical angle deviation 0.5
Angle deviation per frame 1.645°
Maximum angle deviation 78°
Minimum travel time 19 frames
Maximum travel time 45 frames
Maximum damage multiplier with travel time 7
Maximum size multiplier with travel time 3.8
Delay before detonation upon release 12 frames