Hitbox visualization showing Zelda's side special, Din's Fire.
This article is about the hitbox visualization in Super Smash Bros. Ultimate . For the move itself, see Din's Fire .
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Update History Edit
7.0.0
Din's Fire 's sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (4 frames → 6).
The duration shown is for the minimum charge amount. The fireball starts moving forward and can be controlled vertically from frame 13 onward.
Charges between
11-12, 30-31
Fireball generation
12
Fireball detonation
31
Hitbox
44-49
Interruptible
70
Animation length (grounded)
89
Animation length (aerial)
84
Parameters Edit
Horizontal speed multiplier on startup
0.8
Air friction
0.01
Period before applying gravity
10 frames
Gravity
0.012
Fireball X/Y offsets
[9, -0.8]
Initial speed
1.2
Acceleration
0.055
Maximum speed
7
Initial angle
0°
Stick sensitivity for vertical angle deviation
0.5
Angle deviation per frame
1.645°
Maximum angle deviation
78°
Minimum travel time
19 frames
Maximum travel time
45 frames
Maximum damage multiplier with travel time
7
Maximum size multiplier with travel time
3.8
Delay before detonation upon release
12 frames
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