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Zelda (SSBU)/Neutral special

Hitbox visualization showing Zelda's neutral special, Nayru's Love.
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Nayru's Love.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 4 2.0% 0   Standard 12 40 0   8.5 top 0.0 7.0 -0.5 to 0.5 0.0× 1.0× 0%               Slash   All All            
1 0 4 1.0% 0   Standard 12 40 0   4.0 top 0.0 8.0 -10.0 to 10.0 0.0× 1.0× 0%               Slash   All All            
Final hit
0 0 0 5.0% 0   Standard 50 100 0   7.0 top 0.0 8.0 -4.0 to 4.0 0.0× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Standard 40 100 0   5.0 top 0.0 8.0 -11.0 to 11.0 0.0× 1.0× 0%               Slash   All All            

TimingEdit

Intangibility 4-13
Reflection 4-40
Multihits 11-22 (rehit rate: 4)
Final hit 26
Interruptible 58
Animation length 67
                                                                                                                                     
                                                                                                                                     
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Reflect
 
Intangible
 
Interruptible

ParametersEdit

Move (aerial)Edit

Horizontal speed divisor on startup 4
Vertical speed multiplier on startup 0.7
Period before applying gravity 10 frames
Gravity 0.048
Air acceleration during move 0.032
Air speed during move 0.8

ReflectorEdit

Bone hip
Offsets [0, 0, 0]
Size 9.4u
Damage threshold 50%
Damage multiplier 1.25
Speed multiplier 1.4
Lifetime multiplier 0.75