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Zelda (SSBU)/Neutral aerial

Hitbox visualization showing Zelda's neutral aerial.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Neutral aerial's looping hits launch at more horizontal angles (70°/92°/270°/92°/270° → 70°/132°/230°/152°/210°), allowing them to connect more reliably.
  •   Neutral aerial has less landing lag (15 frames → 12), matching its Brawl counterpart. This improves its combo potential, making KO setups into Lightning Kicks more reliable.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 2.5% 0   Standard 50 80 0   5.0 top 0.0 10.0 7.6 0.6× 0.8× 0%               Magic   All All            
1 0 0 2.5% 0   Standard 30 10 0   1.5 top 0.0 6.5 5.0 to 10.0 0.6× 0.8× 0%               Magic   All All            
2 0 0 2.5% 0   Standard 15 10 0   1.5 top 0.0 13.0 5.0 to 10.0 0.6× 0.8× 0%               Magic   All All            
3 0 0 1.5% 0   Standard 50 80 0   5.0 top 0.0 13.0 -5.0 0.6× 0.8× 0%               Magic   All All            
4 0 0 1.5% 0   Standard 30 10 0   1.5 top 0.0 9.5 -3.0 to -8.0 0.6× 0.8× 0%               Magic   All All            
5 0 0 1.5% 0   Standard 15 10 0   1.5 top 0.0 16.0 -3.0 to -8.0 0.6× 0.8× 0%               Magic   All All            
Hit 5
0 0 0 5.0% 0   Standard 35 130 0   5.0 top 0.0 13.5 -7.0 2.0× 1.0× 0%               Magic   All All            
1 0 0 5.0% 0   Standard 35 130 0   5.0 top 0.0 9.0 8.5 2.0× 1.0× 0%               Magic   All All            
2 0 0 5.0% 0   Standard 35 110 0   6.0 top 0.0 7.0 0.0 2.0× 1.0× 0%               Magic   All All            
3 0 0 5.0% 0   Standard 35 110 0   6.0 head 0.0 0.0 0.0 2.0× 1.0× 0%               Magic   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hits 1-4 6-7, 10-11, 14-15, 18-19
Hit 5 22-23
Ending autocancel 38-
Interruptible 51
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lagEdit

Interruptible 13
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible