Zelda (SSBU)/Grab
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Overview
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.8 | top | 0.0 | 9.0 | 4.0 to 11.5 | ||
1 | 1.9 | top | 0.0 | 9.0 | 2.1 to 13.4 |
Dash Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.0 | top | 0.0 | 9.0 | 4.0 to 13.3 | ||
1 | 1.5 | top | 0.0 | 9.0 | 2.5 to 14.8 |
Pivot Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.8 | top | 0.0 | 9.0 | -4.0 to -19.200001 | ||
1 | 1.9 | top | 0.0 | 9.0 | -2.1 to -21.1 |
Timing
Standing grab
Grab | 10-11 |
---|---|
Interruptible | 40 |
Animation length | 39 |
Dash grab
Grab | 13-14 |
---|---|
Interruptible | 48 |
Animation length | 47 |
Pivot grab
Grab | 14-15 |
---|---|
Interruptible | 43 |
Animation length | 48 |
Lag time |
Grab |
Interruptible |
|