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Zelda (SSBU)/Forward tilt

Zelda forward tilt hitbox visualizations.
ZeldaFTiltUpSSBU.gif
ZeldaFTiltSSBU.gif
ZeldaFTiltDownSSBU.gif

OverviewEdit

Zelda emits magical energy from her hand and slashes horizontally with a magically produced blade. It has noticeable startup lag at frame 12, but has a high damage output , high base knockback and average knockback growth, making it very strong, and also has somewhat low ending lag (23 frames) for its power, making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all reliable KO options, although the hitboxes are small, and thus narrow, and the sourspots deal 3.5% less damage without changes on knockback.

Update HistoryEdit

  7.0.0

  •   Forward tilt deals more damage (10%/12% → 11.5%/15%), with knockback scaling not fully compensated (70/70 → 68/69). This significantly improves its KO potential to the point it is even stronger than in Smash 4, with the sweetspot KOing at around 120% from the center of Final Destination.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.5% 0   Forward 72 68 0   2.1 arml -2.0 0.2 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 11.5% 0   Forward 72 68 0   2.2 arml 0.7 0.3 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 11.5% 0   Forward 72 68 0   2.3 arml 3.2 0.4 -0.1 1.0× 1.0× 0%               Slash   All All            
3 0 0 15.0% 0   Forward 72 69 0   2.4 handl 3.5 0.0 0.7 1.0× 1.0× 0%               Slash   All All            
4 0 0 15.0% 0   Forward 72 69 0   2.5 handl 6.2 0.0 1.4 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 12-13
Interruptible 37
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible