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Zelda (SSBU)/Floor attack (back)

Hitbox visualization showing Zelda's getup attack when laying on her back.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 13.0 to 4.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -13.0 to -4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-22
Hit 1 17-18
Hit 2 21-22
Interruptible 46
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible