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Zelda down throw hurtbox and hitbox visualization
ZeldaDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 1.5% 0   Forward 0 100 25   7.2 top 0.0 2.0 0.0 0.5× 1.0× 0%               Magic   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 75 85 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.

Invincibility 1-51
Hits 1-4 25-26, 31-32, 37-38, 43-44
Throw release 51
Interruptible 71
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible