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Zelda (SSBM)/Forward aerial

Hitbox visualization showing Zelda's forward aerial.
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OverviewEdit

TechniqueEdit

Zelda's Lightning Kick has a unique animation that sharply raises her ECB, then drops it slightly immediately following. Using this to land on a platform is referred to as an aerial interrupt (AI). Timing this aerial interrupt can land Zelda, autocancel for 4 frames, and leave Zelda actionable on platform. This is likely the fastest way to land and be actionable on a side platform on all stages. The aerial interrupt is also one of the strongest, albeit hardest, ledge options Zelda has available to her, granting 9 frames of invulnerable actionability from ledge on a stage with flat walls, 10 frames on Yoshi's Story, or 13 frames on Battlefield.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0   0 80 0 3.906 7 0.0 0.0 0.0             Punch
1 0 10% 0   0 80 0 3.1248 4 0.0 0.0 0.0             Punch
2 0 20% 0   30 96 0 5.0778 10 0.0 0.0 0.0             Kick

TimingEdit

Initial autocancel 1-7
Hitboxes 8-11
Ending autocancel 25-
Interruptible 36
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible