Hitbox visualization showing Zelda's up aerial.
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Update historyEdit

  1.0.8

  •   Up aerial's landing lag decreased: : 22 → 19.

  1.1.5

  •   Up air deals 2% more damage: (15% → 17%), without full compensation on its knockback scaling (90 → 84), and has a larger hitbox: 7u → 8u.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 17% 0   30 84 0 8.0 0 0.0 23.0 0.5 1.0x 1.0x 0%               Explosion  

TimingEdit

AttackEdit

Initial autocancel 1-4
Hitboxes 14-16
Ending autocancel 56-
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible