Hitbox visualization showing Zelda's pummel.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0   Forwards 0 100 30 5.0 0 0.0 11.0 8.0 1.0x 1.0x 0%               Magic   63              

TimingEdit

Hitbox 7
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible