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Zelda (SSB4)/Neutral special/Custom 1

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Nayru's Rejection.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Loop hits
0 0 4 1% 0   Standard 12 40 0 10.0 0 0.0 8.0 -4.0 1.0x None 0%               Slash   63               0.0 8.0 4.0
Reverse hit
0 0 0 5% 4   Standard 0 0 0 10.0 0 0.0 8.0 -4.0 1.0x None 30%               Slash   63               0.0 8.0 4.0
Windbox
0 0 0 0% 4   Standard 0 100 40 10.0 0 0.0 8.0 -4.0 1.0x None 0%               Slash   63               0.0 8.0 4.0

TimingEdit

Intangibility 7-18
Reflection 18-26
Looping hits 18-25
Reverse hit 26
Windbox 27-31
Interruptible 58
Animation length 67
Hitboxes                                                                                                                                       
Reflection                                                                                                                                       
Body                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Reflect
 
Intangible
 
Flinchless hitbox
 
Interruptible

PropertiesEdit

Reflection radius 9.4
Reflection damage 1.25x
Reflection speed 1.2x
Reflection duration 0.5x
Max reflectable damage 50