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Zelda (SSB4)/Forward tilt

Zelda forward tilt hitbox visualization
ZeldaFTiltUp.gif
ZeldaFTilt.gif
ZeldaFTiltDown.gif
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Update historyEdit

  1.1.5

  •   Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.

HitboxesEdit

This attack can be angled up, forward, or down, but all three have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   50 88 0 4.0 17 3.5 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 10% 0   50 88 0 3.5 17 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 10% 0   50 88 0 3.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

Hitbox 10-11
Interruptible 39
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible