Open main menu
Home
Random
Log in
Mobile options
About SmashWiki
Disclaimers
SmashWiki
Search
Zelda (SSB4)/Final Smash
Article
Discussion
Language
Watch
History
Edit
<
Zelda (SSB4)
This article is about the hitbox visualization in
Super Smash Bros. 4
. For the move itself, see
Light Arrow
.
Hitboxes
Edit
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
H×
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
0
0
1.0%
0
0
100
80
3.0
24
0.0
0.0
300.0
1.0x
1.0x
0%
Magic zap
0
0
39.0%
0
50
100
0
8.0
0
0.0
0.0
300.0
1.0x
1.0x
0%
Bat
Timing
Edit
Hit 1
34-41
Hit 2
51-54
Animation length
100
Legend (1 square = 1
frame
)
Lag time
Hitbox
Zelda's moveset
Neutral attack
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
(
def
·
c1
·
c2
)
·
Side special
(
def
·
c1
·
c2
)
·
Up special
(
def
·
c1
·
c2
)
·
Down special
(
def
·
c1
·
c2
)
·
Final Smash
Navigation