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Zelda (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Phantom Slash.
Hitbox visualization showing Zelda's uncharged Phantom Slash.
Hitbox visualization showing Zelda's mid charged Phantom Slash.
Hitbox visualization showing Zelda's max charged Phantom Slash.
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Update historyEdit

  1.0.6

  •   Phantom Slash's ending lag decreased: frame 54 → 51.
  •   The Phantom's on-stage duration increased by approximately a quarter of a second.
  •   The Phantom's respawn time increased: 6 seconds → 10.

  1.1.0

  •   All variations of Phantom Slash have had their ending lag decreased by 5 frames.
  •   Phantom Slash received a windbox that pulls opponents into the Phantom's sword at low charges, and pushes them away at high charges. This removes its blind spot.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0   0 100 40 6.0 0 0.0 10.0 5.0 1.0x 1.0x 0%               None  
Hit
0 0 6% 0   30 100 0 5.0 0 0.0 10.0 20.0 1.0x 1.0x 0%               Slash