Hitbox visualization showing Zelda's down smash.
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Update historyEdit

  1.1.5

  •   Down smash has less ending lag (FAF 41 → 38).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Hit 1
0 0 12% 0   20 86 0 4.2 0 0.0 3.0 12.5 1.0x 1.0x 20%               Kick   0.0 0.0 0.0
1 0 12% 0   20 86 0 3.0 0 0.0 3.0 11.0 1.0x 1.0x 20%               Kick   0.0 5.0 7.0
Hit 2
0 0 10% 0   20 96 0 4.2 0 0.0 3.0 -11.0 1.0x 1.0x 20%               Kick   0.0 0.0 0.0
1 0 10% 0   20 96 0 3.0 0 0.0 3.0 -9.0 1.0x 1.0x 20%               Kick   0.0 7.0 -4.5

TimingEdit

Charges between 1-2
Hit 1 5-6
Hit 2 13-14
Interruptible 38
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible