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Zap / Zapple / Kazap

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Move.png It has been suggested that this article should be moved to Zap / Zapple / Kazap.
The reason given for the move is: consistent with Min Min's up special and the shoto's final smash pages (Discuss)
Zap/Zapple/Kazap
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Hero using Zap, Zapple, and Kazap
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Zap

Zap (デイン, Dein) is the Hero's side special move in Super Smash Bros. Ultimate.

Overview

Much like Woosh, this move is a charge special that cannot be stored. It involves the Hero unleashing bolts of lightning from his sword at varying strengths, which causes victims to be struck by lightning.

Holding down the special button will begin charging the move, and releasing it will start the attack based on the amount charged. The move is extremely versatile as a result, allowing it to cover a multitude of ranges given the situation. However, all three suffer from a severe lack of shield pressure: no matter what level of Zap is shielded, the move lacks any solid impact. Regardless, its ability to harass vulnerable opponents still makes it an invaluable tool in Hero's moveset.

All forms of the attack are disjointed hitboxes and are not projectiles, meaning they cannot be reflected or absorbed, with the exception of the lightning bolt that strikes Hero's sword before Kazap. With the exception of Zap (which is detailed below), if the move is used without sufficient MP, Hero will still perform the animation, but not the actual spell.

The charge levels are as follows:

  • Zap costs 8 MP and and is unleashed with little or no charging. It causes the Hero to swing their sword in an arc, striking nearby enemies with a bolt of lightning (12%).
    • Zap has the shortest range and lowest power, but uses the least MP and comes out quickly. It is thus useful for quickly getting an enemy away from Hero, similarly to moves such as Wolf's Blaster. Hero's sword has a hitbox while using Zap that deals 2%; up close, this marginally increases the move's damage (14%), and also allows the move to do minimal damage with the sword swing even without sufficient MP.
  • Zapple (ライデイン, Raidein) costs 18 MP and is unleashed after some charging. It fires a large bolt of lightning forward, causing enemies hit to be struck with lightning (6% + 14%, 20% total).
    • Zapple has an impressive disjointed range, allowing it to harass enemies from an incredible distance away. It also deals high damage for its relatively low commitment and cost, though its KO power is lacking as it will usually be unable to KO opponents till 155% from center-stage.
  • Kazap (ギガデイン, Gigadein) costs 42 MP and is unleashed after a full charge. It causes the Hero to raise his sword towards the sky before a large bolt of lightning strikes it (4%), which deals damage to any victims close by and locks them in hitstun. He then proceeds to swing his charged sword in a circle around himself (6% + 12% damage, 38% for the full move). Hero gains super armor while swinging his sword.
    • Kazap is deceptively quick despite its incredible power, with KO potential as high as moves like Falcon Punch. It also have deceptively low ending lag, making it difficult to punish from maximum distance. However, this comes at the cost of it taking some time to charge, and it also uses the most MP out of the Hero's moves (with the exception of Magic Burst). Despite its looks, the bolt of lightning that strikes Hero's sword actually consists of 2 bolts of lightning, with at least 1 bolt needing to hit his sword for the move to work. Typically, it is very unlikely for both bolts of lightning to be canceled in any way, though if 1 bolt is removed (by using moves such as Pocket), the move will continue with no changes, and if both bolts are removed (with a move like Gravitational Pull), Kazap will fail, wasting the 42 MP required to cast it.

Instructional quote

Super Smash Bros. Ultimate Move List HeroHeadSSBU.png Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored.

Origin

An origin gif of Zap, an electric spell that originates from Dragon Quest III.
The Hero using Zap in the Super Famicom version of Dragon Quest III

Zap is a weak lightning spell that was introduced in Dragon Quest III. Zapple and Kazap are the stronger variations that are learned at higher levels - Kazap having also been introduced in Dragon Quest III, while Zapple was first introduced in Dragon Quest Monsters: Joker.

In Smash, the move is mainly based on Dragon Quest XI; however, the animation and function of Kazap is completely unique to Smash. It does, however, resemble the animation for Gigaslash in many of the main series games.

Gallery

Trivia

  • Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
  • Zapple and Kafrizz are the only spells Hero uses that originated from a Dragon Quest spin-off, that being Dragon Quest Monsters: Joker.