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Display title | Z-axis glitch |
Default sort key | Z-axis glitch |
Page length (in bytes) | 4,455 |
Page ID | 98194 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
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Page creator | RagingFurry (talk | contribs) |
Date of page creation | 16:16, July 3, 2019 |
Latest editor | 174.246.128.58 (talk) |
Date of latest edit | 17:51, December 11, 2023 |
Total number of edits | 26 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (2) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Z-Axis Glitch was a glitch in Super Smash Bros. Ultimate that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting the behavior of springs. It is easiest to perform in Stage Builder, but can also be done on Palutena's Temple, or by the use of Sonic's Spring Jump... |
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