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Young Link (SSBU)/Neutral special

Hitbox visualization showing Young Link's neutral special, Fire Arrow.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Fire Arrow has received negative shield damage (0 → -2.5).

HitboxesEdit

The arrows' true base damage is specified in their parameters, and ranges from 4.5% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 50), rounded down.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% -2.5   Forward 45 70 0   1.2 top 0.0 0.0 0.0 0.5× 1.3× 0%               Fire   All All            

TimingEdit

The move reaches full charge with at least 33 charge frames.

Charges between 13-14
Arrow (from release) 14-48 (1-35)
Interruptible (from release) 38 (25)
Animation length (from release) 48 (35)
                                                                                               
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible

Differences for Kirby's Copy AbilityEdit

  •   The move has a longer animation (48 frames → 64), increasing the time before Kirby can fast fall, grab ledges, or activate a held Assist Trophy after it.

ParametersEdit

MoveEdit

The charge time of 50 frames is only used for the arrows to scale in damage and speed; with at least 33 charge frames, the move immediately skips to full charge.

Total charge time 50 frames
Maximum hold time 180 frames
Charging animation speed multiplier 1.33
Firing angle

ArrowEdit

Lifetime 35 frames
Uncharged speed 2.8
Fully charged speed 6.3
Uncharged damage 4.5%
Fully charged damage 12%
Gravity 0.035
Minimum stick angle 12°
Lifetime stuck on a surface 50 frames
Can pierce opponents? No