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Young Link (SSBU)/Grab aerial

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Hitbox visualization showing Young Link's grab aerial.

OverviewEdit

Update HistoryEdit

  7.0.0

  •   Grab aerial has less startup lag (frame 11 → 9).
  •   Grab aerial launches at a higher angle (38˚ → 60˚), and inflicts 4 additional frames of hitstun, giving it combo potential even up to high percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 4.0% 1.0   Forward 70 20 0   2.7 throw 0.0 0.0 -0.5 0.8× 1.0× 0%               Slash   All All             +4 frames

TimingEdit

AttackEdit

The tether recovery can be triggered on frame 2. The move enables ledge grabs from both sides starting on frame 72.

Hitbox 9-16
Interruptible 72
Animation length 85
                                                                                                                                                                         

Landing lagEdit

The move's landing animation only applies if Young Link lands during frames 10-43; otherwise, he uses his standard landing animation, but still experiences 8 frames of landing lag.

Interruptible 9
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible