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Young Link (SSBU)/Down special

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OverviewEdit

Update HistoryEdit

  1.2.0

  •   Fixed the Invisible Bomb glitch.

HitboxesEdit

Each hit has a base damage of 2%. Per the item throw damage formula, the damage of each hit from a thrown Bomb is equal to 2 + throw speed * 0.2.


  This article or section may require additional technical data.
The editor who added this tag elaborates: Explosion hitbox data (missing from Ruben's script viewer)
You can discuss this issue on the talk page or edit this page to improve it.
ID Radius Bone Offset G A
Searchbox
0 2.0 top 0.0 0.0 0.0    

TimingEdit

The Bomb cannot be pulled if Young Link is already holding an item.

Bomb pullEdit

Bomb generated 17
Interruptible 40
Animation length 51
                                                                                                     

ExplosionEdit

Hits 1-4 1-2, 3-4, 5-6, 7
             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

ParametersEdit

Up to two Bombs per player can be active at a time.

Hurtbox size 4
HP 6
Maximum time before exploding 220 frames
Flashing time before automatic explosion 154 frames
Throw speed multiplier 0.72
Size multiplier 0.6
Base damage modifier for item throw damage 0
Multiplier to item throw speed for additional damage 0.2
Gravity 0.049
Falling speed 2.3
Friction 0 (aerial)
0.03 (grounded)
Speed multiplier when bouncing off 0.4 (floor/wall/ceiling)
0.2 (target)
Added vertical speed when bouncing off wall 1.25
Minimum speed to bounce off terrain 0.1
Minimum vertical speed to explode on impact with ground 1.7
Collision detection box half-lengths 2 (horizontal)
2 (vertical)
Pickup detection box lengths 4 (horizontal)
4 (vertical)
Effect when shielded Bounces off