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Young Link (SSBU)/Down aerial

Hitbox visualization showing Young Link's down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 18.0% 0   Standard 30 83 0   4.8 top 0.0 1.5 0.0 1.2× 1.0× 0%               Slash   All All            
The late hit reduces the hitbox's damage to 15.0%.
After bouncing off
0 0 0 9.0% 0   Standard 40 100 0   4.0 top 0.0 1.0 0.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Upon hitting a target without fast falling, Young Link bounces off them, with his vertical momentum being set to 1.6, and the hitbox reappears after 30 frames.

AttackEdit

Initial autocancel 1-12
Clean hit 13-15
Late hit 16-64
Ending autocancel 65-
Interruptible 80
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 

Landing lagEdit

Interruptible 18
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • In addition to the 30-frame interval between hits when bouncing off, the move's hitbox is coded to only reappear up to twice, for a maximum of three hits. However, due to the combined intervals of these hits exceeding the hitbox's duration, this limit never comes into play.