Hitbox visualization showing Yoshi's up smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 38 99 0   5.0 footl 0.0 -2.5 -2.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 38 99 0   3.5 legl 1.0 0.0 -2.0 1.0× 1.0× 0%               Kick   All All            
The late hit reduces all hitboxes' damage to 12.0%.

TimingEdit

Charges between 7-8
Clean hit 11-13
Late hit 14-16
Foot intangible 11-13
Interruptible 47
Animation length 59
Hitboxes                                                                                                                       
Foot                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible