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Yoshi (SSBU)/Down special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Yoshi Bomb.
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Hitbox visualization showing Yoshi's grounded down special, Yoshi Bomb
Hitbox visualization showing Yoshi's aerial down special, Yoshi Bomb

OverviewEdit

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Start
0 0 0 4.0% 0   Forward 0 100 80   7.0 top 0.0 7.0 10.0 0.5× 1.0× 0%               Flame   All All            
Fall
0 0 0 15.0% 10   Forward 60 72 0   6.8 top 0.0 5.5 0.0 0.7× 1.0× 0%               Kick   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 12.0% 10   Forward 70 68 0   6.4 top 0.0 0.0 0.0 0.7× 1.0× 0%               Kick   All All            
Late
0 0 0 12.0% 10   Forward 70 68 0   6.4 top 0.0 5.5 0.0 0.7× 1.0× 0%               Kick   All All            

Landing starsEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 6   Forward 50 40 0   4.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               Punch   All All            

TimingEdit

The falling portion lasts indefinitely until Yoshi lands. Yoshi can grab ledges as soon as he starts to fall.

GroundedEdit

Jump 7
Fall 27-
                                                       

AerialEdit

Clean hit 19
Late hit 20-
                                               

LandingEdit

Stars 3-12
Interruptible 40
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event

ParametersEdit

MoveEdit

Grounded height multiplier 1.4
Falling speed 4.8
Platform drop-through period during fall 7 frames
Star X/Y offsets [8, 1]

StarsEdit

Initial speed 0.6 (horizontal)
2 (vertical)
Gravity 0.2
Falling speed 2