Hitbox visualization showing Yoshi's down smash. Model scaling issues make Yoshi's tail grow too much. The hitboxes are accurate due to not being attached to Yoshi.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 12.0% 0   Forward 51 75 0   3.5 top 0.0 3.0 7.0 to 10.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 10.0% 0   Forward 46 63 0   2.0 top 0.0 2.0 4.0 to 14.0 1.0× 1.0× 0%               Slap   All All            
Hit 2
0 0 0 12.0% 0   Backward 51 83 0   3.5 top 0.0 3.0 -7.0 to -10.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 10.0% 0   Backward 44 75 0   2.0 top 0.0 2.0 -3.0 to -13.0 1.0× 1.0× 0%               Slap   All All            

TimingEdit

Charges between 3-4
Hit 1 7-8
Hit 2 22-23
Interruptible 50
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible