Hitbox visualization showing Yoshi's down aerial.
Hitbox visualization showing Yoshi's down aerial, when landing.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-6
0 0 0 2.3% 0   Standard 5 80 0   5.0 top 0.0 1.0 2.0 0.6× 1.8× 0%               Kick   All All            
1 0 0 1.8% 0   Standard 5 80 0   3.5 top 0.0 2.0 6.5 0.6× 1.8× 0%               Kick   All All            
2 0 0 1.8% 0   Standard 5 80 0   3.5 top 0.0 2.0 -2.5 0.6× 1.8× 0%               Kick   All All            
Hits 7-12
0 0 0 1.9% 0   Standard 5 100 0   5.0 top 0.0 0.5 2.0 0.6× 1.8× 0%               Kick   All All            
1 0 0 1.4% 0   Standard 5 100 0   3.5 top 0.0 1.5 6.5 0.6× 1.8× 0%               Kick   All All            
2 0 0 1.4% 0   Standard 5 100 0   3.5 top 0.0 1.5 -2.5 0.6× 1.8× 0%               Kick   All All            
Hit 13
0 0 0 2.8% 0   Standard 55 179 0   6.5 top 0.0 0.5 2.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 2.8% 0   Standard 55 179 0   4.5 top 0.0 1.5 6.5 1.5× 1.0× 0%               Kick   All All            
2 0 0 2.8% 0   Standard 55 179 0   4.5 top 0.0 1.5 -2.5 1.5× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 1.0% 0   Standard 65 100 0   5.0 top 0.0 2.5 -3.0 to 6.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-13
Hits 1-12 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38
Hit 13 41
Ending autocancel 50-
Interruptible 57
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Hitbox 1
Interruptible 18
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible