Hitbox visualization showing Yoshi's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 7% 0   10 100 0 4.8825 20 0.0 0.0 0.0             Kick
1 0 7% 0   10 100 0 3.7107 21 0.0 0.0 0.0             Kick
2 0 7% 0   10 100 0 2.3436 21 0.0 2.3436 0.0             Kick
Hit 2
0 0 6% 0   10 100 0 4.8825 20 0.0 0.0 0.0             Kick
1 0 6% 0   10 100 0 3.7107 21 0.0 0.0 0.0             Kick
2 0 6% 0   10 100 0 2.3436 21 0.0 2.3436 0.0             Kick
Hit 3
0 0 5% 0   10 100 0 4.8825 20 0.0 0.0 0.0             Kick
1 0 5% 0   10 100 0 3.7107 21 0.0 0.0 0.0             Kick
2 0 5% 0   10 100 0 2.3436 21 0.0 2.3436 0.0             Kick
Hit 4
0 0 4% 0   40 100 0 4.8825 20 0.0 0.0 0.0             Kick
1 0 4% 0   40 100 0 3.7107 21 0.0 0.0 0.0             Kick
2 0 4% 0   40 100 0 2.3436 21 0.0 2.3436 0.0             Kick

TimingEdit

Initial autocancel 1-9
Hit 1 10-12
Hit 2 16-18
Hit 3 23-25
Hit 4 28-30
Ending autocancel 33-
Interruptible 38
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible