|
Move
|
Description
|
Segment
|
Damage
|
Angle
|
Hit Frames
|
BKB
|
KBG
|
WBKB
|
Type
|
Neutral attack |
|
Left kick, then right kick. Quick speed and decent damage (the second kick will clank with 14%-damage attacks, such as most tilts) make it a solid "panic" move. |
Hit 1 |
Leg |
3% |
|
3 |
5 |
8 |
50 |
0 |
|
|
Knee |
|
Foot |
|
Hit 2 |
6% |
|
10 |
11 |
25 |
100
|
Forward tilt |
|
Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic. |
Angled up |
Body |
10% |
|
6 |
8 |
40 |
80 |
0 |
|
|
Tail |
|
Tip |
|
Angled side |
Body |
9% |
|
Tail |
|
Tip |
|
Angled down |
Body |
8% |
|
Tail |
|
Tip |
|
Up tilt |
|
Yoshi crouches and flicks his tail upwards. |
Tail |
11% |
|
7 |
11 |
72 |
40 |
0 |
|
|
Tip |
10%
|
Down tilt |
|
Low tail whip. Its forward range is actually greater than Yoshi's down smash, although hitting with the tip does half damage. It does, however, have a 40% chance of tripping (the main attack has a 30% chance). |
Tail |
10% |
|
8 |
10 |
65 |
30 |
0 |
|
|
Tip |
5% |
|
Dash attack |
|
Running headbutt. Quick and powerful, with horizontal knockback useful at the edge, where Yoshi can start edge guarding. Yoshi's head cannot be injured during the clean hit and a decent amount of time beforehand. |
Clean |
9% |
|
10 |
13 |
15 |
100 |
0 |
|
|
Late |
7% |
14 |
23
|
Up smash |
|
Yoshi headbutts upwards. The attack can hit behind Yoshi. Yoshi's head is intangible while the hitboxes are out. |
Head |
16% |
|
11 |
16 |
23 |
83 |
0 |
|
|
Neck
|
Down smash |
|
Yoshi strikes on both sides with his tail. Very quick, but surprisingly low knockback for a smash attack. Assuming the move is fresh and uncharged, it cannot KO until at least 150%. Mostly used for edge-guarding. Useful against opponents recovering from a ledge. |
Hit 1 |
Body |
14% |
|
6 |
7 |
30 |
63 |
0 |
|
|
Tail |
53
|
Hit 2 |
Body |
13% |
22 |
23 |
63
|
Tail |
53
|
Forward smash |
|
Yoshi flings his head forwards. Can form a good combo when following Yoshi's back aerial (if Yoshi's back aerial tips them). When angled down, fully charged, and sweetspotted, it can KO at 85%. |
16% |
|
14 |
16 |
20 |
92 |
0 |
|
|
Neutral aerial |
|
Sex kick. Yoshi's foot grows large while kicking. Can be performed immediately after the ending of a down aerial to try and break through shields. Good knockback if it connects with an opponent as it's executed, and can be used for off-stage KOs. A useful aerial approach option. |
Clean |
12% |
|
3 |
5 |
15 |
100 |
0 |
|
|
Mid |
9% |
6 |
15 |
0
|
Late |
6% |
16 |
31
|
Forward aerial |
|
Yoshi winds up and slams his head downwards. The head meteor smashes, while the body does not and does a bit more damage, while sending opponents horizontally instead. A useful way to finish a combo, or it can just be used as a basic edgeguarder. Can also be used as a grab release followup on characters such as Meta Knight. |
Body |
16% |
|
19 |
21 |
0 |
90 |
0 |
|
|
Head |
15% |
|
Back aerial |
|
Quadruple tail whip. Very good attack for reverse-back aerial'ing, but extra SDI potential makes it easier to escape than other multi-hit attacks. |
Hit 1 |
4% |
|
10 |
12 |
10 |
100 |
0 |
|
|
Hit 2 |
3% |
16 |
18 |
20
|
Hit 3 |
3% |
23 |
25
|
Hit 4 |
4% |
|
28 |
30 |
50
|
Up aerial |
|
Does a flip and hits hard upward with his tail, good range, great knockback and low starting lag too. Yoshi's best KO move, easy to set up with eggs and double jump. |
13% |
|
5 |
6 |
25 |
100 |
0 |
|
|
Down aerial |
|
Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. |
Hits 1-7 |
Center |
3% |
|
16, 18, 20, 22, 24, 26, 28 |
5 |
80 |
0 |
|
|
Front end |
2% |
|
Back end |
|
Hits 8-13 |
Center |
2% |
|
30, 32, 34, 36, 38, 40 |
100
|
Front end |
|
Back end |
1% |
|
Pummel |
|
Chews on the opponent. |
2% |
|
6 |
0 |
100 |
30 |
|
|
Forward throw |
|
Spits the opponent out. |
7% |
|
20 |
55 |
66 |
0 |
|
|
Back throw |
|
Spits the opponent backwards; for all intents and purposes identical to Yoshi's forward throw. |
7% |
|
20 |
55 |
66 |
0 |
|
|
Up throw |
|
Spits the opponent upwards. |
5% |
|
13 |
65 |
43 |
0 |
|
|
Down throw |
|
Spits the opponent into the ground, which knocks them upwards. Has good hitstun, combos well into a up aerial for a KO. |
4% |
|
15 |
100 |
25 |
0 |
|
|
Floor (back) |
|
Two tail whips to either side. |
Hit 1 |
6% |
|
13 |
14 |
80 |
50 |
0 |
|
|
Hit 2 |
19 |
20
|
Floor (front) |
|
Two headbutts to either side. |
Hit 1 |
6% |
|
14 |
15 |
80 |
50 |
0 |
|
|
Hit 2 |
25 |
26
|
Floor (trip) |
|
Similar to the floor (back) attack. |
Hit 1 |
5% |
|
19 |
20 |
60 |
50 |
0 |
|
|
Hit 2 |
26 |
27
|
Edge (<100%) |
|
Gets up and whips his tail. |
6% |
|
20 |
24 |
0 |
100 |
110 |
|
|
Edge (100%+) |
|
Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game, right behind Ganondorf's when sweetspotted and Lucario's at max damage. |
12% |
|
34 |
38 |
0 |
100 |
110 |
|
|
Neutral special |
Egg Lay |
Traps opponents temporarily, but has them take half damage. Sometimes throws the opponent instead of grabbing (this is not fully understood). Deals a solid blow to enemies in the Subspace Emissary. |
Grab |
|
17 |
22 |
|
|
|
Escape (early)/glancing blow? |
1% |
|
70 |
50 |
0
|
Escape (late)? |
4% |
|
|
0 |
100 |
0
|
Lay |
7% |
|
|
0 |
100 |
0
|
SSE |
13% |
|
17 |
22 |
60 |
80 |
0 |
|
|
Side special |
Egg Roll |
Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving (unknown formula), up to about 12%. |
4% |
|
|
50 |
70 |
0 |
|
|
Up special |
Egg Throw |
Chucks an egg with a pseudo-controllable impact site. |
Impact |
1% |
|
|
20 |
40 |
0 |
|
|
Explosion |
8% |
1 |
4 |
40
|
Down special |
Yoshi Bomb |
Smacks the ground hard. |
Hop |
4% |
|
7 |
0 |
100 |
80 |
|
|
Drop (from ground) |
15% |
27 |
|
60 |
70 |
0
|
Drop (from air) |
12% |
20 |
|
55
|
Stars |
4% |
|
1 |
17 |
50 |
40 |
0 |
|
|
Final Smash |
Super Dragon |
Yoshi grows wings and starts breathing fire everywhere. |
Ram |
8% |
|
|
50 |
50 |
0 |
|
|
Fire breath |
6% |
|
|
50 |
30 |
0 |
|
|
Fireball |
17% |
|
|
50 |
87 |
0
|