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Yoshi (SSBB)

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This article is about Yoshi's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Yoshi.
Yoshi
in Super Smash Bros. Brawl
Yoshi SSBB.jpg
YoshiSymbol.svg
Universe Yoshi
Other playable appearances in SSB
in Melee
in SSB4
in Ultimate
Availability Starter
Final Smash Super Dragon
Tier D (27)
YoshiHeadSSBB.png
A denizen of Yoshi's Island whose huge jumps lend superior air mobility.
Brawl manual description

Confirmed on the Smash Bros. DOJO!! website on July 24, 2007, Yoshi (ヨッシー, Yoshi) is a returning veteran in Super Smash Bros. Brawl. Yoshi is once again voiced by Kazumi Totaka, albeit with recycled voice clips.

Yoshi currently ranks 27th on the tier list at the last spot of mid tier, a vast drop from his 12th position in Melee, and his worst placement in the series. Yoshi is a unique character; he is a heavyweight with the fastest air speed in Brawl, possesses a recovery that revolves around the best midair jump in Brawl, and possesses a unique shield that does not shrink, making him completely immune to shield stabbing. Yoshi in general has great all around movement speed (possessing a fast walking and dashing speed to compliment his air speed), and fast attacks throughout his moveset. Additionally, Yoshi possesses grab release options on several characters (which include chain grabs on nearly half the cast and a forward aerial meteor smash follow up), which is complimented by one of the best pivot grabs. Yoshi also has among the best horizontal survivability with above-average vertical survivability due to his heavyweight status and average falling speed, good reach all around, a great get off move in his jab, and a great anti-air projectile in Egg Throw. Yoshi has some strong flaws however, the most major of which being his abysmal out of shield options, as he is unable to jump out of shield (the only character with this hindrance), which combines with his slow standing grab and poor roll dodge for one of the worst close up games (resulting in Yoshi being easy to pressure). Yoshi also has an over-reliance on his double jump to recover, making footstool jumps, meteor smashes, or certain special grabs very dangerous to him (although he can air dodge during his second jump to gain invincibility). Other flaws include his slow and laggy standing and dashing grabs and an awkwardly large hurtbox on his nose that makes it easier to hit and space Yoshi. Overall, this has resulted in average matchups and average tournament results for Yoshi.

Attributes

Yoshi is a rather heavy character, tied with Wario in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters), and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with SDI). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited knockback resistance during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-wavedash, known as the Dragonic Reverse, which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited.

One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite speedy on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best pivot grab in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield stabbing and lasts slightly longer than others, it has a long exiting animation (taking 17 frames to shield drop instead of 7 frames for anyone else) and it cannot be jumped out of, giving him arguably the worst out of shield options in the game when considering his very slow standing grab, making him have a near impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game.

Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those.

Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him.

Changes from Melee to Brawl

Yoshi has received massive buffs, such as stronger tilts and aerials, a much better grab game due to his new air release option on a large portion of the cast and his new effective pivot grab, his superior mobility especially in the air, a majorly improved recovery, and he is considered to be overall greatly buffed in the transition from Melee to Brawl.

However, the severely decreased knockback to his down smash, forward aerial and Yoshi Bomb and damage to his down air, as well as losing a powerful recovery option in Egg Roll, the drastic changes applied to his double jump and worsened comboing ability due to the loss of double jump canceling have harmed Yoshi very significantly. Yoshi's biggest nerf however is his shield. His shield is significantly worse going from being different but still useful in Melee to being almost unusable compared to the rest of the cast. He still cannot jump out of shield, which is an exacerbated problem in Brawl's defensive play, where a character's out of shield game is much more important. This is made worse by the fact that Yoshi now suffers from the same amount of shieldstun as the rest of the cast. His shield grab while improved from Melee is still among the slowest in the game and is extremely situation at best. He can also no longer power shield and the removal of light shield also hinders him. The only positives his shield has are the fact it still cannot be shield poked and that he possesses one of the best spotdodges in the game which has had its invincibility increased from Melee.

As such, his major buffs don't compensate for the intensity of the nerfs he received, making him a much less effective character than in Melee.

Aesthetics

  • Change Yoshi's appearance is that of his upright, bubblier appearance used in all future Mario games.
  • Change While Yoshi's tail is smaller in Brawl, his tail grows bigger for attacks where it is used than it did in Melee.
  • Change The spikes on his back are curved rather than spiky, like they are in his appearances recent prior to Brawl's release.
  • Change His tongue also makes a different sound.
  • Change Yoshi's skin color is a darker tone.
  • Change Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.

Attributes

  • Change Yoshi is very slightly lighter (108 (NTSC), 111 (PAL) → 107), slightly worsening Yoshi's already strong endurance but making him less susceptible to combos.
  • Buff Yoshi dashes faster (1.6 → 1.68).
  • Buff Yoshi's air speed is faster (1.2 → 1.316). Excluding Wario-Man, he now has the fastest air speed in the game.
  • Change Yoshi's falling speed is slower (1.93 → 1.29). However, Yoshi still falls faster when comparing to the returning veterans, making him even easier to combo due to his hunched stance but improving his endurance.
  • Change Yoshi's gravity is lower (0.093 → 0.07347).
  • Buff Yoshi has an overall drastically improved recovery, due to his increased air speed and his Egg Throw now giving him a slight hop, as well as the fact that since he can not double jump cancel; he can now use his aerials during his midair jump to fend off edge-guarders without killing the momentum from his midair jump. Additionally, Brawl's new air dodge mechanics allows Yoshi to air dodge while keeping the momentum of his midair jump, essentially giving him an invincible recovery move.
  • Change If Yoshi attacks during his double jump he does not stop momentum, unless he uses his special moves, like Egg Throw. This means that Yoshi can no longer double jump cancel with his aerials, significantly hindering his combo ability although it increases his recovery's safety.
  • Nerf Getting hit out of his double jump causes him to receive full knockback of the move that caused it, instead of the difference in knockback.
  • Nerf Yoshi's jumpsquat is longer (5 frames → 6).
  • Nerf Yoshi's traction is lower (0.06 → 0.0426), especially when comparing with the returning veterans, now going from the 15th highest in Melee to the 4th worst. Due to the removal of wavedashing, he receives no compensation for this change which is further exacerbated by his poor shield game and a character's out of shield game being more imperative than ever.
  • Nerf The removal of light shield hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.
  • Nerf Yoshi can no longer power shield which is especially harmful due to power shield's importance in Brawl. This combined with the fact that he now suffers from shieldstun and he can no longer jump out of his initial shield animation also means that he can no longer parry out of shield.
  • Nerf Yoshi can no longer throw items out of a roll preventing him for glide tossing.
  • Buff Yoshi now has access to super glide tossing giving him an additional approach option when holding an item. Yoshi's super glide toss can cover almost half of Final Destination.
  • Buff The changes to meteor canceling benefits Yoshi more than most other returning veterans as it improves his forward and down aerial's reliability and he is less vulnerable to meteor smashes compared to the rest of the cast as his meteor cancel window is larger than most other characters.
  • Buff Spotdodge has a longer duration (frames 2-15 → 2-20).
  • Buff Yoshi now has the ability to crawl, giving him the ability to duck under moves or shrink his hurtbox.

Ground attacks

  • Buff Neutral attack's second hit deals slightly more damage (5% → 6%), making it stronger despite its altered knockback, which makes it safer on hit at lower percentages (8 (base)/120 (growth) → 25/100).
  • Nerf Dash attack has less reach (9.54u → 6u).
  • Nerf Yoshi has a new forward tilt: a tail swat instead of a strong kick. It deals less damage (13%/12%/11% → 10%/9%/8%), making it weaker.
  • Buff Forward tilt has more range and its lower damage improves its combo potential at lower percents.
  • Buff Up tilt has slightly less startup lag (frame 8 → 7), and, due to no animation change, it can hit grounded opponents better overall.
  • Change Down tilt no longer has set knockback, instead having very small knockback growth (100 (set) → 65 (base), 30 (scaling)). Down tilt also now has a sourspot located at the tip of his tail that deals half damage (10% → 5%) and sends opponents at the Sakurai angle.
  • Nerf Forward smash deals less knockback (32 base/94 growth → 20/92). It also has smaller hitboxes (4.8/4/2.4 → 4.2/3.7/3) and more ending lag (frame 44 → 51).
  • Buff Up smash deals more damage (14% → 16%).
  • Nerf Up smash has weaker knockback (26 (base)/108 (growth) → 23/83). It also has more ending lag (frame 40 → 44).
  • Buff Up smash has a slightly longer duration (11-15 → 11-16).
  • Nerf Down smash's knockback was weakened drastically (50 (base)/75 (growth) → 30/63), to where it can no longer reliably KO under 150%. Despite Yoshi's tail being longer when performing this move, it is less disjointed by comparison, slightly hindering its reach.

Aerial attacks

  • Change All aerials have decreased landing lag (15 frames → 9 (neutral/back), 21 frames → 16 (forward), 19 frames → 14 (up), 26 frames → 24 (down)) however due to the removal of L-canceling, their landing lag was not fully compensated.
  • Nerf Neutral aerial deals less damage (14% (clean), 10% (late) → 12%/9%/6%) hindering its KO potential. It also has a shorter duration (frames 3-33 → 3-31) and auto-cancels later (frame 36 → 38).
  • Buff Neutral aerial can now be used to lock opponents.
  • Change Neutral aerial has a new animation.
  • Buff Forward aerial is now a much more reliable KO option onstage due to its new sourspot.
  • Nerf Forward aerial's meteor smash is much weaker dealing less damage (17% → 15%) and knockback (30 (base), 100 (scaling) → 0/90), going from the third strongest meteor smash in Melee to a meteor smash of average power in Brawl and harder to land, since it now has a sourspot that launches horizontally, even though it deals 1% more damage than the meteor smash hitbox.
  • Buff The hits of Yoshi's down aerial and back aerial flow into each other much more easily, strengthening their combo ability.
  • Change With the exception of the final hit, back aerial deals less damage (7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) → 4% (hits 1 & 4), 3% (hits 2 & 3)). This hinders its damage racking potential but makes it connect more reliably and it improves its combo potential as the first three hits deal less knockback. The final hit also has higher base knockback (40 → 50).
  • Nerf Back aerial has more ending lag (frame 38 → 40) and auto-cancels later (frame 33 → 38).
  • Buff Up aerial has less ending lag (frame 39 → 38) and it can now be performed twice in a short hop. The universally decreased falling speeds also make it a more reliable KO move.
  • Buff Down aerial has less startup lag (frame 18 → 16).
  • Nerf His down aerial has a drastically lowered overall damage output (53% → 35%), though it's still the most damaging aerial attack in the game by a considerable margin (beating Snake's neutral and down aerials by 7%).

Throws/other attacks

  • Buff Standing grab has less startup lag (frame 18 → 17) though it is still the slowest standing grab in the game tied with Samus. Yoshi's grabs also have less ending lag (frame 79 (standing), frame 70 (dash) → frame 63 (both).
  • Nerf Pummel deals 1% less damage (3% → 2%).
  • Buff Pummel has less end lag (25 frames → 16 frames).
  • Change Yoshi no longer vocalises when grabbing; the relevant vocalisations are moved to Egg Lay.
  • Buff Yoshi will now always force his opponent into an aerial grab release if he doesn't throw his opponent. This combined with the changes to aerial grab releases give him grab release followups on a significant portion of the cast, such as a chain grab on 17 characters and a guaranteed followup into his forward aerial meteor smash offstage.
  • Buff Introduction of a great pivot grab significantly improved Yoshi's grabbing game, and help boost his defensive game. Yoshi's pivot grab has the least amount of startup out of his grabs (frame 10) and more significantly; end lag (frame 36).
  • Change Forward and backthrows deal 1% more damage (6% → 7%). This improves their KO potential but hinders their chaingrabbing potential although this is compensated with the fact that moves which do not put opponents into tumble can no longer be DIed.
  • Change Down throw has reduced knockback (120 (base), 20 (scaling) → 100/25) making it a better combo move however, the introduction of hitstun canceling limits its combo potential.

Special moves

  • Buff Egg Lay has a longer duration (frames 17-21 → 17-22) and can now be B-reversed.
  • Change Yoshi now vocalises when using Egg Lay.
  • Nerf Due to universally decreased fall speeds, Egg Lay is much less effective at edgeguarding.
  • Change Egg Roll has different sound effects.
  • Nerf Egg Roll now gives virtually no horizontal distance when used in the air while still sending him into a helpless state if the move has been canceled, making it completely ineffective as a recovery move (even though it also almost completely negates momentum, this is negligible, as Yoshi will be guaranteed to fail to make it back to the stage if he uses it this way under normal circumstances).
  • Buff Egg Throw now gives Yoshi a slight hop in the air, improving his recovery.
  • Change Yoshi no longer vocalises when using Egg Throw.
  • Nerf The eggs from Egg Throw deal less damage (10%/12% → 9%) and knockback, and they can no longer be tossed backwards, (while this nerf is nullified because he can now reverse this move), they additionally have a finite number of throwing angles and they have more startup lag and a shorter duration (frames 18-55 → 20-40).
  • Buff When Yoshi Bomb is used from the ground, it produces a weak hitbox during the rise that takes an enemy standing directly in front of Yoshi up with him, comparable to Final Cutter.
  • Change Yoshi Bomb produces a different sound effect when landing.
  • Nerf The aerial version of Yoshi Bomb has more startup lag (frame 19 → 20), deals less damage (14% → 12%) and significantly less knockback (46 (base), 96 (scaling) → 55/70) and is no longer a KO move under 150%. The grounded version also deals less damage (16% → 15%) and knockback (50 (base), 98 (scaling) → 60/70).
  • Change Yoshi Bomb's plummet is slower.
  • Change Yoshi now has a Final Smash, Super Dragon. Yoshi sprouts wings from his back and starts flying. In this form, Yoshi can fly around freely, damaging opponents by simply touching them (similar to Super Sonic) and breath streams of fire that deals heavy damage. After 20 seconds, Yoshi will turn back to normal.

Moveset

For a visual representation of Yoshi's attack hitboxes, see this page.
For a more detailed information regarding Yoshi's moveset and attack hitboxes, see this page.

  Name Damage Description
Neutral attack   3% Yoshi quickly kicks with his left leg, then with his right leg. The feet Yoshi strikes with are invulnerable.
6%
Forward tilt   10% Yoshi spins and swipes opponents with his tail. Can be angled up or down. When angled up, it can KO at 197% from the center of Final Destination.
9%
8%
Up tilt   11% (tail), 10% (tail tip) Yoshi crouches and flicks his tail upwards.
Down tilt   10% (tail), 5% (tail tip) Yoshi performs a low sweep with his tail.
Dash attack   9% (clean), 7% (late) Yoshi does a running headbutt. Does decent knockback and can KO at 187%.
Forward smash   16% Yoshi slams his head forward with a powerful headbutt. Yoshi's head is invincible during the attack. Can be aimed up or down. KOs at 112% when uncharged and 72% when fully charged.
Up smash   16% Yoshi headbutts upwards. Yoshi's head is invincible during the attack, similar to his forward smash.

KOs at 131% when uncharged and 85% when fully charged.

Down smash   14% (front), 13% (back) Yoshi strikes on both sides with his tail. Very quick, but has surprisingly low knockback. KOs at 178% when uncharged and 123% when fully charged with the front hit.
Neutral aerial   12% (clean), 9% (mid), 6% (late) Yoshi performs a sex kick. The size of his foot is larger during the attack to indicate an extended reach. KOs at 142% from the center of Final Destination.
Forward aerial Noggin Dunk 16% (body), 15% (head) Yoshi winds up and slams his head downward. The head meteor smashes and can KO at 187%, while the body deals horizontal knockback and can KO at 132%.
Back aerial   4% (hits 1), 3% (hits 2-3), 4% (hit 4) Yoshi wags his tail rapidly, hitting four times.
Up aerial   13% Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move.
Down aerial Flutter Kick 2-3% (hits 1-7), 1-2% (hits 8-15) Yoshi rapidly peddles his feet as he descends. Can deal up to 33% on large opponents.
Grab   Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though it's range and lag is between tethers and normal grabs.
Pummel   2% Chews on the opponent.
Forward throw   7% Yoshi spits the opponent forwards.
Back throw   7% Exactly the same as the forward throw, just backwards.
Up throw   5% Yoshi spits the opponent upwards.
Down throw   4% Yoshi spits the opponent into the ground.
Floor attack (front)   6% Gets up and headbutts both sides of himself.
Floor attack (back)   6% Gets up and spin kicks both sides of himself.
Floor attack (trip)   5% Gets up and whips his tail both sides of himself.
Edge attack (fast)   6% Gets up and whips his tail.
Edge attack (slow)   12% Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game.
Neutral special Egg Lay 7% (egg), 4% (escape) Yoshi swallows the foe and turns them into an egg.
Side special Egg Roll 4-12% Yoshi eggs himself and rolls around. The damage done is based on how fast he's moving. At max speed, it can KO at roughly 170%.
Up special Egg Throw 1% (contact), 8% (explosion) Yoshi throws an egg in a controllable parabolic arc. This moves gives Yoshi a small boost when used in the air.
Down special Yoshi Bomb 4% (hop), 15% (ground drop), 12% (air drop), 4% (stars) Yoshi plummets downwards, producing stars when he lands. KOs at 111% (both hits), 123% (ground drop), and 163% (air drop).
Final Smash Super Dragon 8% (ram), 6% (fire breath), 17% (fireball) Yoshi grows wings and starts breathing fire everywhere.

Chain grab list

The following characters can be chain grabbed through an air release by Yoshi, though some are harder to chain grab than others:

On-screen appearance

  • Bursts out of a Yoshi Egg.
YoshiOnScreenAppearanceSSBB.gif

Taunts

  • Up taunt: Dances around in a circle and says "Yoshi!".
  • Side taunt: Spins around, chasing his tail, then looks at it.
  • Down taunt: Waves to the screen, saying "Yoshi! Yoshi!" This is an update of the taunt he had in SSB and Melee.
Up taunt Side taunt Down taunt
YoshiUpTauntBrawl.gif YoshiSideTauntBrawl.gif YoshiDownTauntBrawl.gif

Idle pose

  • Does a short dance.
  • Looks around.
Yoshi Idle Pose 2 Brawl.png Yoshi Idle Pose 1 Brawl.png

Crowd cheer

English Japanese
Cheer
Description Yo-shi! Yo-shi!
Pitch High female High female

Wii Remote selection sound

  • Yoshi lays an egg and says "Yoshiii!".
Yoshi's selection sound

Victory poses

An orchestrated flourish combining two small musical excerpts from Yoshi's Story.
  • Up: Punches the air, then makes a "ta-da" pose. (His "character chosen" animation in Super Smash Bros.)
  • Left: Looks up at the sky with his hands together, spins once, and gives a V sign with his hand.
  • Right: Angrily, he punches a few times, and then turns his back on the screen facing right.
Up Left Right
Yoshi-VictoryUp-SSBB.gif Yoshi-VictoryLeft-SSBB.gif Yoshi-VictoryRight-SSBB.gif

In competitive play

Matchups

Yoshi has average matchups all around. He is hard countered by one character, Falco, countered by four characters, soft countered by eleven characters, has 10 even matchups, soft counters five characters, counters three characters, and hard counters two characters. Yoshi struggles against who can camp him out with projectiles, such as Falco and Olimar. On the other hand, Yoshi does extremely well against Characters who he can Infinitely Air Release, Like Bowser and Ganondorf.

Notable players

See also: Category:Yoshi professionals (SSBB)

Tier placement and history

Opinions on Yoshi's viability have greatly fluctuated throughout SSBB's metagame. During the initial release of SSBB, Yoshi was very flawed due to his shield being notoriously bad, low knockback on his moves, and poor out of shield options. As a result, Yoshi was considered to be one of the worst characters in the game due to his poor matchups and poor tournament results, leading him to being ranked 32nd on the first tier list. Due to his low tier placements on tier lists, many smashers predicted that he would fail to rise out of low tier and he wouldn't do well in the future.

However, players such as Poltergust started to gain good tournament results with Yoshi, notably WHOBO 3, where he placed 17th, as well as 2nd in Brawl low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower.

Role in The Subspace Emissary

Yoshi in SSE

After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off.

Yoshi's next role in the story depends on which princess Kirby saved at the stadium. If Peach was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by Bowser), who was trying to trophify an unsuspecting Mario and Pit until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If Zelda was saved, then Mario and Pit would fight a Shadow Bug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle. After going through a set of caves, they arrive at the castle, only to find it in ruins from an ambush by Bowser. They only find a hole in the wall and they venture through a second set of caves until they catch up to Bowser at a cliff. They try to stop him from taking Zelda/Peach, but fail. Bowser then takes the princess' trophy up to the Halberd.

Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World).

Yoshi joins his companions when they reinforce Marth's team in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After being trophied by Tabuu's Off Waves, Yoshi is revived by Kirby, and afterward, joins Sonic and the others against Tabuu and successfully defeat him to end the Subspace Invasion.

Playable appearances

In Event Matches

Solo Events

Co-op Events

Trophies

Yoshi's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Yoshi.

Trophy descriptions

Yoshi
A creature that hails from Yoshi's Island. Yoshi's come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshi's use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.
SNES: Yoshi's Safari
N64: Yoshi's Story
Super Dragon
Yoshi with wings on his back that give him the power to fly freely across sky. In this state, he can spew giant fireballs. He is more mobile and powerful, but the inertia makes movement quirky, so it takes some skill to master flight. Yoshi returns to a normal state after a set period time has passed.
Wii: Super Smash Bros. Brawl

Alternate costumes

Yoshi's palette swaps, with corresponding tournament mode colours.
YoshiHeadSSBB.png YoshiHeadRedSSBB.png YoshiHeadBlueSSBB.png YoshiHeadYellowSSBB.png YoshiHeadPinkSSBB.png YoshiHeadCyanSSBB.png

Trivia

  • Although Yoshi's in-game appearance has him stand with back hunched over, he stands upright (which is akin to his appearance in most modern Mario games and how he would eventually stand in Super Smash Bros. 4) in both his character artwork and victory animations.
  • Yoshi is the only character with a ranged grab but no tether recovery.
  • Yoshi is the only character to have the same amount of costumes in Brawl as he has gained to new costumes in Melee, and retained costumes in Brawl.
  • Yoshi is one of only two characters who never uses their hands for any attack (including grabs), the other being Ivysaur. He is also the only veteran to not use hand for any attacks, including grabs.
  • Yoshi holds the world record for Co-op Target Smash!! Level 4 with Pikachu (completed in 4.81 seconds).[citation needed]
  • With a Bunny Hood, Yoshi can use Egg Throw to stall in certain places, such as under the lip of the original Pokémon Stadium.
  • Because Yoshi's down taunt involves leaning forwards out of the plane of gameplay, certain fast and thin hitboxes including Palutena's Arrows and R.O.B. Blaster shots can be dodged with it.
  • Yoshi's grab puts the opponent in a unique state and uses a different pulling technique than all other extended grabs. Due to how these interact, the opponent is considered grabbed before Yoshi is considered fully grabbing. As a result, it is possible to begin mashing out of Yoshi's grab before actually entering Yoshi's mouth. Should the opponent be grabbed at near the maximum distance the grab can reach, it is possible to break out of the grab before they even reach Yoshi's mouth, in which case the game will crash. While this may result in a forfeit under tournament rules, it can only happen at extremely low damages, and only with exceptional mashing skills. However the player will have to hold the power button from the Wii console to turn off the game console.
  • Yoshi and Mr. Game & Watch are the only characters in Brawl who have a better average matchup than a character above them in the tier list.
  • Yoshi is the only veteran character possessing an unusual meteor cancel window.
  • Yoshi is the only "Original 8" member not to be placed at the top row in the character selection screen and the last one to be revealed for the game.

External links