Hitbox visualization showing Yoshi's down aerial.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-6 (loop)
0 0 3% 0   5 80 0 6.0 0 0.0 0.0 2.0 1.5x 1.1x 0%               Kick  
1 0 2% 0   5 80 0 4.5 0 0.0 1.0 7.0 1.5x 1.1x 0%               Kick  
2 0 2% 0   5 80 0 4.5 0 0.0 1.0 -3.0 1.5x 1.1x 0%               Kick  
Hit 7-12 (loop)
0 0 2.2% 0   5 100 0 7.0 0 0.0 0.0 2.0 1.5x 1.1x 0%               Kick  
1 0 1.5% 0   5 100 0 4.5 0 0.0 1.0 7.0 1.5x 1.1x 0%               Kick  
2 0 1.5% 0   5 100 0 4.5 0 0.0 1.0 -3.0 1.5x 1.1x 0%               Kick  
Final hit
0 0 1% 0   60 200 0 7.0 0 0.0 0.0 2.0 1.0x 1.1x 0%               Kick  
1 0 1% 0   60 200 0 5.0 0 0.0 1.0 7.0 1.0x 1.1x 0%               Kick  
2 0 1% 0   60 200 0 5.0 0 0.0 1.0 -3.0 1.0x 1.1x 0%               Kick  
Landing
0 0 1% 0   0 100 40 5.0 0 0.0 2.5 -3.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-13
Hits 1-6 16, 18, 20, 22, 24, 26
Hits 7-12 28, 30, 32, 34, 36, 38
Hit 13 41
Ending autocancel 50-
Interruptible 57
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Hitbox 1
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible