OverviewEdit

 
Hitboxes of Yoshi's u-tilt

Yoshi does an upwards headbutt, dealing 12% damage, with moderate set knockback. It is very useful for setting up combos, and at any percentage, it can lead into an aerial such as a back aerial or up aerial), which can both KO at high percentages. It is also very useful for juggling combos, and it can lead into a late-hitting neutral aerial to followup with another up tilt. Against characters with moderate falling speeds, it can even lead into a Yoshi Bomb from the ground as a flashy way to KO. Additionally, a Z-cancelled back aerial can combo straight into the move, which can be done in a variety of situations, either for the sake of landing an up tilt, or via techniques such as the DJC counter. Overall, a useful move that can be very powerful if used correctly. However, it is much less effective against the floatiest characters due to knocking them up too high to followup reliably, even at base percentages, with the only "true" followup options available being up aerial after a double jump or a well-timed Egg Throw.

HitboxesEdit

NTSC-JEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0   0 100 130 195 7 0 40 40           Kick
1 0 12% 0   0 100 130 120 6 0 0 0           Kick

NTSC-U/PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0   0 100 130 195 7 0 40 40           Kick
1 0 12% 0   0 100 130 120 6 0 0 0           Kick

SummaryEdit

  •   SFX changed from a heavy kick to a medium kick.

TimingEdit

Hitboxes 7-10
Head intangible 7-10
Animation length 25
Hitboxes                                                   
Head                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible

GalleryEdit