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Yoshi's Island (SSBM)

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Yoshi's Island
Yoshi's Island
Yoshi's Island in Super Smash Bros. for Wii U.
YoshiSymbol(preBrawl).svg
Universe Yoshi
Appears in Melee
Brawl
SSB4 (Wii U)
Availability Starter (Melee, Brawl, and SSB4)
Crate type Presents (Brawl Only)
Maximum players 8
Tracks available In Melee and Brawl:
Yoshi's Island
Super Mario Bros. 3 (Alternate)
Bolded track must be unlocked in Brawl.
In SSB4:
Super Mario World Medley
Ground Theme (Super Mario Bros. 3)
Yoshi's Island (Melee)
Title/Ending (Super Mario World)
Yoshi's Story
Bolded track must be unlocked.
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Yoshi's Island (place)
For other stages with this name, see Yoshi's Island (SSB) and Yoshi's Island (SSBB).

Yoshi's Island (ヨースター島, Yoster Island) is a starter stage in Super Smash Bros. Melee, also available as a Melee Stage in Super Smash Bros. Brawl and a Familiar Stage in Super Smash Bros. for Wii U. It was announced for Melee at E3 2001.

It acts as Yoshi's home stage in all games, and players face Bowser and his teammates on the stage in Melee's All-Star mode.

In Super Smash Bros. for Wii U, both the normal form and Ω form of this stage are available in 8-Player Smash.

Stage Layout

On the far right of the stage there is a hill sloping upwards which reaches the right blast line. On the left there is a large, oblique Warp Pipe supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three Rotating Blocks. Six more blocks float over the stage in two blocks of three.

If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in Ness's case.

The background features hills, moving clouds, berry trees and, occasionally, a Banzai Bill and a Fishin' Lakitu with their Super Mario World sprites. They have no gameplay effect.

In Brawl, playing as Fox, Falco, or Wolf and activating the Landmaster Final Smash when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a Self-destruct, despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.

Ω form

The Ω form only contains a flat grass platform. The Banzai Bill and Fishin' Lakitu sprites can still appear in the background. The blocks, pipes, and walk-off blast lines are removed.

Tournament legality

In all games in which it appears, Yoshi's Island is universally banned in competitive play due to its overall layout being detrimental in a serious setting, as well as the advantages it gives to already powerful characters in certain situations.

In all cases, the close blast zones and the walk off blast line to the right of the stage can easily cause quick KOs; the frequent absence of a bottom blast line also marginalizes edgeguarding skills. The rotating blocks interfere significantly by extending and blocking hitboxes, and they can be used as a cave of life.

Both of the ramps that border this stage also allow Melee Fox to easily and quickly shine combo characters to an unavoidable KO, giving the top-tier character an obscene advantage.


Origin

[1]
A portion of Yoshi's Island 1 in Super Mario World.

This stage's aesthetics and elements are inspired by Super Mario World's grassland levels, which feature round-topped mountains, apple trees, long rounded clouds and diagonal pipes, some of which can act as Cannon Pipes.

Rotating Blocks are Super Mario World's replacement of the usual brick blocks seen in Mario games. If hit from underneath, with a throwable object or a cape swing they start spinning and become pass-through, returning solid after a short while. However, they can also be destroyed with a Spin Jump.

The trees in the background carry Berries which, in Super Mario World and some later games, Yoshi can eat: after eating enough berries Yoshi lays an egg containing a power-up. Also in the background are two enemies from Super Mario World in their original 16-bit sprites: Banzai Bill and Fishin' Lakitu with a 1-Up Mushroom.

Gallery

Trivia

The early version of Yoshi's Island.
  • During the development of Melee, the whole stage was originally going to be a big stage with the pit being larger, nearly covered by three Note Blocks, and would have a stack of five jumping blocks on the right side of the pit. Not only that, but there was originally three platforms (one made of five rotating blocks and two made of three rotating blocks) inserted in completely different areas of the stage and there was no trees in the background.
  • The trophy of Metal Mario in Melee, if inspected closely, reflects a still image of this stage.
  • Super Mario World did have large diagonal pipes like the one on the left of this stage; however, all of them are angled up and to the right, unlike this one which angles up and to the left.
  • The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional.
  • In Brawl, if Pit performs his Final Smash, Palutena's Army, on this stage, the clouds will continue to move in front of Palutena's face.
  • Although Super Mario World was part of the main Mario series, in the Smash Bros. series this stage is part of the Yoshi universe. However, all Yoshi universe properties can also be considered part of the Mario universe, due to Yoshi having first appeared in a Mario game, and appearing in various others (especially sports titles and the Mario Party series) since then. Consequently, some of the stage's music tracks are from the main Mario series, and it is used as a home stage for some of the Mario characters in Melee.
  • If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space.
  • In Melee, if AI players in Training mode are set to Walk when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the blast line and self-destruct.

External links