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Wrecking Crew (universe)

Wrecking Crew (universe)
Wrecking Crew title screen/logo without "TM"
WreckingCrewSymbol.svg
Developer(s) Nintendo
Hamster Corporation
Publisher(s) Nintendo
Hamster Corporation
Genre(s) Action
Console/platform of origin Arcade
First installment VS. Wrecking Crew (1984)
Latest installment Arcade Archives VS. Wrecking Crew (2020)
Box art of Wrecking Crew.
The cover of Wrecking Crew for the NES (1985)

The Wrecking Crew universe (レッキングクルー, Wrecking Crew) refers to the Super Smash Bros. series' collection of stages and properties that hail from the Wrecking Crew series of games. It is a sub-universe of the Mario series, and has no characters that hail from it, making it the only Mario sub-universe with this distinction.

Franchise descriptionEdit

Before Mario had cemented his occupation or abilities, Mario and Luigi would have numerous jobs from game to game. In the Wrecking Crew sub-series, their role is that of demolition workers. Wrecking Crew was initially released in arcades as part of the Nintendo Vs. System line in 1984 before being ported to the Famicom and NES in 1985. In this game Mario (and Luigi in Co-op) could not jump, so he had to approach levels methodically, demolishing them in the right order all while avoiding enemies like sentient wrenches and Foreman Spike. It is notable for being one of the first games with a custom level editor. This game has been re-released several times, including an updated version on Famicom Disk System, a port for Game Boy Advance as part of the Famicom mini collection, and on Virtual Console.

An official sequel was released exclusively in Japan in 1998 on Super Famicom titled Wrecking Crew '98. Initially released as a downloadable only title as part of the Nintendo Power download game service, it was released on a standard cartridge later that year. While gameplay is largely similar to the original, updates include new features like story mode, versus mode and tournament mode. The game was released in North America for the first time on Nintendo Switch Online in April 2024.

In Super Smash Bros.Edit

One of Mario's palette swaps resembles Foreman Spike; this costume reappears in all future Smash titles.

One of Luigi's palette swaps resembles his outfit from Wrecking Crew. This costume reappears in all future Smash titles.

In Super Smash Bros. MeleeEdit

TrophyEdit

  • Eggplant Man

In Super Smash Bros. BrawlEdit

ItemEdit

MusicEdit

Source TrackEdit

In Super Smash Bros. for Nintendo 3DSEdit

ItemEdit

MusicEdit

Source TrackEdit

In Super Smash Bros. for Wii UEdit

The Wrecking Crew universe is given greater representation in Super Smash Bros. for Wii U, with a stage, two music tracks and a masterpiece.

StageEdit

ItemEdit

MusicEdit

Original TrackEdit

Source TrackEdit

MasterpieceEdit

Main article: Masterpieces

In Super Smash Bros. UltimateEdit

StageEdit

ItemEdit

MusicEdit

Original TrackEdit

Returning TrackEdit

Source TrackEdit

SpiritEdit

An Eggplant Man appears as a spirit.

No. Image Name Type Class Slots Base   Max   Base   Max   Base   Max   Ability
115 Eggplant Man
 
1 954 4773 434 2172 520 2601 No Effect

Games with elements appearing in the Super Smash Bros. seriesEdit

Wrecking CrewEdit

  • Playable characters:
    •   Mario's brown costume in Smash 64 is a reference to Foreman Spike.
    •   Mario's green alternate costume in all Smash games is based on his outfit on the Japanese box art of Wrecking Crew.
    •   Luigi's pink alternate costume in all Smash games is based on his outfit in Wrecking Crew.
    •   Wario's brown alternate costume in Brawl is based on Foreman Spike; arguably a more accurate take in comparison to Mario's black and white costume.
    •   Warios's green overalls costume in Brawl, Smash 4, and Ultimate is based on Mario's appearance in this game.
  • Stage:
    •   A stage with the same name appears in Smash for Wii U and Ultimate.
  • Item:
  • Trophy:
  • Spirit:
    •   Eggplant Man appears as a spirit.
  • Music:
  • Misc:

Wrecking Crew '98Edit

  • Playable characters:
    •   Mario's brown costume in 64 was changed to black in Melee onwards, more closely resembling the design of Foreman Spike from this game.

TriviaEdit