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Wolf (SSBU)/Neutral special

Hitbox visualization showing Wolf's neutral special, Blaster.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Blaster's lasers have received negative shield damage (0 → -3/-4/-3.5 (early/clean/late)), effectively dealing half their usual damage to shields.

  3.1.0

  •   Blaster has more ending lag (FAF 50 → 53).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Bayonet
0 0 0 7.0% 0   Standard 80 37 0   2.5 haver 0.0 0.0 -3.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 80 37 0   2.5 haver 0.0 0.0 1.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 80 37 0   2.5 haver 0.0 0.0 5.0 1.5× 1.0× 0%               Slash   All All            
Early Shot
0 0 0 6.0% -3.0   Speed-based 0 120 35   3.5 top 0.0 0.0 0.0 0.2× 1.0× 0%               Kick   All All            
Clean Shot
0 0 0 8.0% -4.0   Speed-based 0 120 40   3.5 top 0.0 0.0 0.0 0.2× 1.0× 0%               Kick   All All            
Late Shot
0 0 0 7.0% -3.5   Speed-based 0 120 30   3.5 top 0.0 0.0 0.0 0.2× 1.0× 0%               Kick   All All            

TimingEdit

Hitbox 15-19
Projectile (early, clean, late) 16-21, 22-35, 36-50
Interruptible 53
Animation length 63
                                                                                                                             
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible