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Wolf (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Wolf's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2's outermost hitbox is displaced further horizontally (Z offset: 11u → 12u). As a result, the third hit is less likely to miss opponents after the second hit at higher percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 25 0   2.0 top 0.0 8.0 5.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 25 25 0   2.5 top 0.0 8.0 8.0 1.2× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 20 20 0   3.0 top 0.0 8.0 12.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 4
Continuability window 7-24
Interruptible 22
Animation length 33
                                                                 
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible