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Wolf (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Wolf's first jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 1's first hit's second hitbox has been moved closer to Wolf (Z offset: 8u → 6.5u), with the third and fourth hitboxes instead covering a larger horizontal area (Z offset: 11u → 10u-11u) and having more knockback scaling (15 → 20), better dragging opponents towards Wolf.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 25 0   1.6 top 0.0 8.0 5.5 1.6× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 25 25 0   1.8 top 0.0 8.0 6.5 1.6× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 20 20 0   2.2 top 0.0 8.0 11.0 to 10.0 1.6× 1.0× 0%               Slash   Fighter only All            
3 0 0 2.0% 0   Forward 20 20 0   2.2 top 0.0 8.0 11.0 to 10.0 1.6× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 4
Continuability window 7-24
Consecutive jab frame 11
Interruptible 22
Animation length 26
                                                   
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible