SSBU Icon.png

Wolf (SSBU)/Neutral aerial

Hitbox visualization showing Wolf's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 30 75 0   4.2 hip -0.6 0.0 0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 30 75 0   4.2 kneel 3.4 0.0 -0.4 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 30 75 0   3.5 kneer 2.6 -0.4 0.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 0 100 0   4.0 hip -0.6 0.0 0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 0 100 0   4.0 kneel 3.4 0.0 -0.4 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 0 100 0   3.0 kneer 2.6 -0.4 0.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-6
Clean hit 7-9
Late hit 10-26
Ending autocancel 39-
Interruptible 43
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Interruptible 10
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible